Planescape is Jeremy Crawford's favourite D&D setting. "It is D&D", he says, as he talks about how in the 2024 core rulebook updates Planescape will be more up front and center as "the setting of settings".
If Planescape is D&D, why waiting soooooo long to publish it. So much time wasted with other useless settings like ravinca.
D&D was always celebrated for its multiverse. I am not understanding why there is a pushback for one of the original multiverses in pop culture. They were called the Forgotten Realms because the idea of a multiverse was baked into it with portals to other worlds randomly appearing in the setting allowing for you to port characters over from your old campaigns in 1e and later to switch settings if you wanted. Spelljammer is all about another way to explore the multiverse of D&D and then Planescape was the Moorcockian Multiverse writ large on D&D so it wasn't just jumping around the prime material plane but to different planes and even alternate primes. I am flabbergasted by the pushback. DOn't take offense, you just happened to be the person I click reply on.Speaking about 2024 plans: "As we worked on Planescape, we were preparing it at the same time we were working on the 2024 rulebooks. We see it as a critical setup for those books, because those books are going to have the D&D multiverse even more front and center than in 2014."
The multiverse part does not concern me as much as the even more front and center part does. I guess you cannot be a billion dollar business without it though.
I would not want Manual of the Planes to take up more than a few pages in a DMG, but all the other stuff it needs gives Wizards a tall order to fill. Not holding my breath on how it turns out.
That's okay. I'm pretty sure most of the folks kvetching haven't watched the video either.Perhaps not, but if that's the implication it would definitely represent a shift in emphasis. Like I said, haven't seen the video.
Pronunciations change. The original pronunciation may have used a hard ‘g’ as per the Latin, but that does not reflect its common contemporaneous pronunciation in English.Etymology, it is latin, G is hard in Latin, it is never pronounced as a J sound. Comes from Sigillum, a sign or seal. Also Signature.
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Etymology of "sigil" by etymonline
"a sign, mark, or seal," mid-15c., sigille, from Late Latin sigillum, from Latin sigilla… See origin and meaning of sigil.www.etymonline.com
I mean, it's not though, as you point out yourself, you've also got Spelljammer, which actually predates it, and the Great Wheel cosmology in general is an "oversetting".My particular beef with Planescape is that it is the only oversetting.
Yeah it's kind of confusing to me.D&D was always celebrated for its multiverse. I am not understanding why there is a pushback for one of the original multiverses in pop culture. They were called the Forgotten Realms because the idea of a multiverse was baked into it with portals to other worlds randomly appearing in the setting allowing for you to port characters over from your old campaigns in 1e and later to switch settings if you wanted.
You're not wrong, but with words as relatively-obscure as sigil, they can easily change the other way too, so insisting hard on the j-style pronunciation (which, tbh, sounds kind of wanky) seems to me a bit silly. Both pronunciations are fine and not going to confuse anyone as to what is being discussed. English is absolutely full of soft-g/hard-g pronunciation disputes anyway, so let's not pretend it isn't (gif, gibbed, etc.).Pronunciations change. The original pronunciation may have used a hard ‘g’ as per the Latin, but that does not reflect its common contemporaneous pronunciation in English.![]()
I'm more worried about the more front and centered part like they said. I do not want Planescape and Sigil to be the default setting. I understand that I can keep or skip as much as I want and I can still make my home games and play in FR if I want without using it, but I do not want to feel like I'm playing wrong if I do not want Space D&D or Visit the Gods D&D.D&D was always celebrated for its multiverse. I am not understanding why there is a pushback for one of the original multiverses in pop culture. They were called the Forgotten Realms because the idea of a multiverse was baked into it with portals to other worlds randomly appearing in the setting allowing for you to port characters over from your old campaigns in 1e and later to switch settings if you wanted. Spelljammer is all about another way to explore the multiverse of D&D and then Planescape was the Moorcockian Multiverse writ large on D&D so it wasn't just jumping around the prime material plane but to different planes and even alternate primes. I am flabbergasted by the pushback. DOn't take offense, you just happened to be the person I click reply on.
You know not to do this, yet you do it anyway. Don't post again in this thread, please.they will take it as a personal insult and call themselves either discriminated against or canceled (their choice of words depending on their political leanings).
Metaplot is older than that. I used to get Traveller's Journal for Traveller RPG around 1983-86, and that included a metaplot involving the Third Imperium and the Fifth Frontier War.'90s idea, the dreaded "metaplot"
Don't worry about it. It's your game. You play it the way you want. Don't allow yourself to feel like you are playing wrong. Your way is the right way.but I do not want to feel like I'm playing wrong if I do not want Space D&D or Visit the Gods D&D.