Micah Sweet
Level Up & OSR Enthusiast
Why? Couldn't you just...not buy everything? You'd rather they made less stuff for other people instead?Yeah, that's pretty much the reason that I prefer 5e's release schedule to the old glut.
Why? Couldn't you just...not buy everything? You'd rather they made less stuff for other people instead?Yeah, that's pretty much the reason that I prefer 5e's release schedule to the old glut.
Why? Couldn't you just...not buy everything? You'd rather they made less stuff for other people instead?
I see no other reason for actively desiring less product.
People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.It was just unsustainable.
I mean, and they are reaching a smaller audience.People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.
Which is to say, it's not so much an issue of unsustainability as it is not hitting return on investment at the level a multinational conglomerate (or whatever Hasbro is) demands. For a small company that isn't looking to make nine-digit annual revenues, that release schedule seems to work just fine.
Paizo was the pioneer of the slow release cycle. How soon we forget. I think they even had to defend it a few times too.People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.
Which is to say, it's not so much an issue of unsustainability as it is not hitting return on investment at the level a multinational conglomerate (or whatever Hasbro is) demands. For a small company that isn't looking to make nine-digit annual revenues, that release schedule seems to work just fine.
If you're implying that they'd reach a larger audience if they released fewer products, I don't think there's much (if anything) to support that supposition.I mean, and they are reaching a smaller audience.
Actually seems quite plausible to me, based on not just WotC success but that of most indies: with Paizo's name recognition, I think they could leverage a less breakneck pace to grow their audience even more. Ballooning product lines are inherently limiting.If you're implying that they'd reach a larger audience if they released fewer products, I don't think there's much (if anything) to support that supposition.
Really? Because looking at their release page for 2008, after they went their own way, it doesn't look that slow to me.Paizo was the pioneer of the slow release cycle. How soon we forget. I think they even had to defend it a few times too.