D&D General Is DnD being mothballed?


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It was just unsustainable.
People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.

Which is to say, it's not so much an issue of unsustainability as it is not hitting return on investment at the level a multinational conglomerate (or whatever Hasbro is) demands. For a small company that isn't looking to make nine-digit annual revenues, that release schedule seems to work just fine.
 

People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.

Which is to say, it's not so much an issue of unsustainability as it is not hitting return on investment at the level a multinational conglomerate (or whatever Hasbro is) demands. For a small company that isn't looking to make nine-digit annual revenues, that release schedule seems to work just fine.
I mean, and they are reaching a smaller audience.
 

People keep saying this, but Paizo kept up a release schedule at that pace for over a decade (and is still doing so, I think; I don't pay much attention to PF2) and is doing fine.

Which is to say, it's not so much an issue of unsustainability as it is not hitting return on investment at the level a multinational conglomerate (or whatever Hasbro is) demands. For a small company that isn't looking to make nine-digit annual revenues, that release schedule seems to work just fine.
Paizo was the pioneer of the slow release cycle. How soon we forget. I think they even had to defend it a few times too.

I also remember people claiming WotC was copying the tactic from Paizo.
 


If you're implying that they'd reach a larger audience if they released fewer products, I don't think there's much (if anything) to support that supposition.
Actually seems quite plausible to me, based on not just WotC success but that of most indies: with Paizo's name recognition, I think they could leverage a less breakneck pace to grow their audience even more. Ballooning product lines are inherently limiting.
 
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Paizo was the pioneer of the slow release cycle. How soon we forget. I think they even had to defend it a few times too.
Really? Because looking at their release page for 2008, after they went their own way, it doesn't look that slow to me.

Even if we snip out things like play-aids (i.e. map packs, etc.) and organized play adventures and stick purely to sourcebooks and modules, here's what they released that year:

  1. Sins of the Saviors (Rise of the Runelords #5)
  2. Hangman's Noose
  3. Crucible of Chaos
  4. Spires of Xin-Shalast (Rise of the Runelords #6)
  5. River Into Darkness
  6. Curse of the Crimson Throne Player's Guide
  7. Edge of Anarchy (Curse of the Crimson Throne #1)
  8. Guide to Korvosa
  9. Classic Monsters Revisited
  10. Pathfinder Chronicles Gazetteer
  11. The Demon Within
  12. Seven Days to the Grave (Curse of the Crimson Throne #2)
  13. Flight of the Red Raven
  14. Escape from Old Korvosa (Curse of the Crimson Throne #3)
  15. Tower of the Last Baron
  16. Revenge of the Kobold King
  17. Guide to Darkmoon Vale
  18. A History of Ashes (Curse of the Crimson Throne #4)
  19. Skeletons of Scarwall (Curse of the Crimson Throne #5)
  20. Pathfinder Campaign Setting
  21. Crown of Fangs (Curse of the Crimson Throne #6)
  22. Shadow in the Sky (Second Darkness #1)
  23. Hungry are the Dead
  24. Treasure of Chimera Cove
  25. Elves of Golarion
  26. Gods and Magic
  27. Children of the Void (Second Darkness #2)
  28. The Pact Stone Pyramid
  29. Into the Darklands
  30. The Armageddon Echo (Second Darkness #3)
  31. Osirion, Land of Pharaohs
  32. Guide to Absalom
  33. Endless Night (Second Darkness #4)
 
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