darjr
I crit!
I don’t understand. She changed the rules not just Calvin. Or is that what you meant?Read what I wrote again. Take all the time you need.
I don’t understand. She changed the rules not just Calvin. Or is that what you meant?Read what I wrote again. Take all the time you need.
I gotta admit, I'm kinda surprised it was "almost."This is the joke that almost got me thrown off the barge this afternoon.
Q: Which mythical creature casts no shadow?
A: All of them. They're mythical.
throws off the bargeThis is the joke that almost got me thrown off the barge this afternoon.
Q: Which mythical creature casts no shadow?
A: All of them. They're mythical.
Eh, it can be legitimately the reason why you don't like it. But at the end of the day, that's still a you problem, and still subjective.
I agree actually. It could be.
Typically though, it’s not. People will blithely gloss over the hundreds of immersion breaking things that they don’t mind to focus on something they happen not to like and then pretend it’s about immersion instead of simply admitting that it just happens to be something they don’t like.
It’s the whole, I can believe six impossible things before breakfast but that seventh one? Whoo boy. And when it’s pointed out that the six other things are not immersion breaking somehow, you get accused of one true wayism or some other bit of nonsense.
But, you're presuming good faith when it gets trotted out. Most of the time, if it is actually a good faith argument, "suspension of disbelief" or "verisimiltude" or various other terms won't get brought up at all. When it's a good faith argument, people can point to exactly what is bothering them. And, after maybe a bit of prodding, can generally articulate it fairly well.Trying to tell someone that they are wrong (or arguing in bad faith) when they tell you that something doesn't work for them- that it wrecks their suspension of disbelief or immersion, is both (1) painfully easy because it's a fiction- and you will find many other examples that they will gloss over, but also (2) inherently improper, because you're telling them that their preferences, and what works for them, is wrong.
As soon as someone invokes things like verisimilitude or whatnot, the argument is almost never in good faith. It's nearly always about ramming preferences down the throats of everyone else.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.