D&D General Is DnD being mothballed?

Is there a good 200-300 page hardcover book of non-creature crunch?
not sure what qualifies as crunch, but 200+ pages is rare in itself.

There are some Eberron books that size, some FR by Ed Greenwood, more setting than crunch however I assume


the above has the page count, the below are more around 100 pages




I don’t own any of them, but they probably fit the crunch requirement at least
 
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A few, not many.
yes, but the fact that they happen now rather than a few years down the line is. Since they ‘have’ to make OGL changes now anyway, the others were brought forward in their schedule. If not for the OGL, we would not get a revision now
 

Ok, but to be frank that's on you. More releases means more options for more players. Fewer releases means fewer options for fewer players. Everyone can pick and choose what they want to buy, unless there's only one book every few months (or worse). Then your options are "A" or nothing.
Oh! it is completely on me, but Wizards are releasing a slower pace anyway.
 

Ok, but to be frank that's on you. More releases means more options for more players. Fewer releases means fewer options for fewer players. Everyone can pick and choose what they want to buy, unless there's only one book every few months (or worse). Then your options are "A" or nothing.
Kinda.

If they increase the speed of the rule books they’re releasing, when if you’re not interested in buying more rulebooks it does create a situation where you run the chance someone at your table asks to use this new thing they found and it snowballs from there. That’s the main reason I would have liked to see more short adventures with no new rules so you keep the rule presentation relatively straightforward. IDK, others who have objected to a faster release schedule can correct me if there’s something else that more books causes a problem for.
 

Kinda.

If they increase the speed of the rule books they’re releasing, when if you’re not interested in buying more rulebooks it does create a situation where you run the chance someone at your table asks to use this new thing they found and it snowballs from there. That’s the main reason I would have liked to see more short adventures with no new rules so you keep the rule presentation relatively straightforward. IDK, others who have objected to a faster release schedule can correct me if there’s something else that more books causes a problem for.

It's also one of the reasons we don't see the "modularity" that was mentioned early on in 5E's development. Yes, you can introduce multiple new rules, but the more you add the more likely the rules will be incompatible or lead to overpowered exploits. Incompatible rules just leads to a fracturing of the player base, almost leading to multiple games that compete with each other. The exploits can be bad because it can vastly increase the disparity of power even for an individual class. Neither is good.
 

not sure what qualifies as crunch, but 200+ pages is rare in itself.

There are some Eberron books that size, some FR by Ed Greenwood, more setting than crunch however I assume


the above has the page count, the below are more around 100 pages




I don’t own any of them, but they probably fit the crunch requirement at least
I'll see what I can dig up on those. Thanks!
 

It's also one of the reasons we don't see the "modularity" that was mentioned early on in 5E's development. Yes, you can introduce multiple new rules, but the more you add the more likely the rules will be incompatible or lead to overpowered exploits. Incompatible rules just leads to a fracturing of the player base, almost leading to multiple games that compete with each other. The exploits can be bad because it can vastly increase the disparity of power even for an individual class. Neither is good.
That's the risk you run if you insist on your game being inclusive of many playstyles, and want more than the beige expanse of WotC's 5e rules. Better IMO to pick a lane and drive down it.
 


If WotC used Paizo’s schedule? Yeah I would not be playing. Heck I only bought three 4e books. The massive release rate left me far behind.

So yeah I’d very likely switch systems to something I can actually keep up with.
So, to be clear, being able to purchase most/all of the supplements that are put out for an RPG is a necessary component for you to be able to enjoy it?
 

Kinda.

If they increase the speed of the rule books they’re releasing, when if you’re not interested in buying more rulebooks it does create a situation where you run the chance someone at your table asks to use this new thing they found and it snowballs from there. That’s the main reason I would have liked to see more short adventures with no new rules so you keep the rule presentation relatively straightforward. IDK, others who have objected to a faster release schedule can correct me if there’s something else that more books causes a problem for.

I’m constantly running into this now even with WotC’s slow release schedule. It’s exhausting.
 

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