D&D General Is DnD being mothballed?

So, to be clear, being able to purchase most/all of the supplements that are put out for an RPG is a necessary component for you to be able to enjoy it?

Being able to keep up with the game and not being constantly bombarded by players wanting this or that new option to be used right now?

Absolutely.

I cannot even keep up with what 5e has now and it’s a big source of irritation and stress at the table. It means I’m constantly having to police characters because players “misunderstand” what the books say.
 

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So yeah I’d very likely switch systems to something I can actually keep up with.
interesting, I see no reason to try to keep up with any release schedule, I buy what I am interested in and not the rest. At best I see how too many crunchy releases could be an issue for people who want to keep up with those, but skipping some adventure or setting I am not interested in....
 

If they increase the speed of the rule books they’re releasing, when if you’re not interested in buying more rulebooks it does create a situation where you run the chance someone at your table asks to use this new thing they found and it snowballs from there. That’s the main reason I would have liked to see more short adventures with no new rules so you keep the rule presentation relatively straightforward. IDK, others who have objected to a faster release schedule can correct me if there’s something else that more books causes a problem for.
I don't see where this is a problem. My players bring me stuff all the time. I look at it and say yes or no. Generally yes. It's really not hard to glance at something and see whether or not it will be actively disruptive to the game.
 

interesting, I see no reason to try to keep up with any release schedule, I buy what I am interested in and not the rest. At best I see how too many crunchy releases could be an issue for people who want to keep up with those, but skipping some adventure or setting I am not interested in....
The trouble is that I will buy 3 books that I'm somewhat interested in if that'sall there is, but will buy 0 books if there are 12 I'm somewhat interested in.
 

interesting, I see no reason to try to keep up with any release schedule, I buy what I am interested in and not the rest. At best I see how too many crunchy releases could be an issue for people who want to keep up with those, but skipping some adventure or setting I am not interested in....
Adventures aren't a problem. As you say, they're easily ignored. But, player option books crop up all the time. Every time WotC releases anything player facing, I wind up having to weather a deluge of requests to use all the new bells and whistles. New spells, new powers, new whatever. Comes up all the freaking time. And, frequently, the players have only a ... tenuous grasp on the actual mechanics which means i have to police characters constantly.

I have zero interest in that. But, if I start banning books, the players get all huffy. There's just no upside AFAIC.
 

I don't see where this is a problem. My players bring me stuff all the time. I look at it and say yes or no. Generally yes. It's really not hard to glance at something and see whether or not it will be actively disruptive to the game.
You are far better at this than I. I'm constantly running into stuff that trips me up. I almost never get to play, which means I don't pay any attention to the player side of things, trusting that the players will. And repeatedly, it bites me on the ass as players interpret rules in a ... generous way.
 

Adventures aren't a problem. As you say, they're easily ignored. But, player option books crop up all the time. Every time WotC releases anything player facing, I wind up having to weather a deluge of requests to use all the new bells and whistles. New spells, new powers, new whatever. Comes up all the freaking time. And, frequently, the players have only a ... tenuous grasp on the actual mechanics which means i have to police characters constantly.

I have zero interest in that. But, if I start banning books, the players get all huffy. There's just no upside AFAIC.
I dont mind player options at all. In fact, I love supplements. Though, I do get what you are saying about players wanting the new hotness and not grasping how it works. So, as GM im pretty stern about allowing stuff with the caveat that you need to be an expert in this one class because its all you are playing. If the player consistently shows a lack of understanding of the new class and/or mechanics, I make them switch to something else.
 



That seems abstractly reasonable, but it doesnmatxh my lived experience or what studies have found about consumer behavior in the aggregate.
Yeah, it's the paradox of choice. Give people a relatively small number of choices and they make a decision fairly easily. Give people a ton of choices, not only do they have a hard time deciding, they're ultimately less likely to be happy with their choice.
 

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