D&D General Wizard vs Fighter - the math

Monsters just don't show up in in a realistic world.
You're the DM. You decide how many monsters there are, what their tactics are, what the setting they will be encountered in, what their responses will be, what the stakes are.

I have no idea what relevance your statement has to a game where you have near total design control.
 

log in or register to remove this ad



Y'know, 5e was meant to be an edition that would work for more play styles than prior eds had. It turns out, mathematically, that it 'works' in so far as comparative DPR goes (which is, like, combat, so not necessarily more broadly) for a tightly proscribed range of pacing. That's a bad thing for the self-proclaimed 'big tent' edition, as styles that use any other pacing are going to experience imbalances.

Does it work for some styles of play that naturally fall into or outright force that pacing? Well, as far as DPR goes, it should. And, some folks have reported that, for them, it does.

OK.
It worked for the pseudo-OSR style and the 'what we wanted you to play 3e like' style. the rest would be added in the modular design later down the road.

It's later and that didn't happen. And they never said there was going to be modular design? Who are you? We were always are war with Oceana.
 



You're the DM. You decide how many monsters there are, what their tactics are, what the setting they will be encountered in, what their responses will be, what the stakes are.

I have no idea what relevance your statement has to a game where you have near total design control.
Maybe I thought the social contract was clear.

DMs should have Monsters suddenly spawn from the Aether without telegraphing they can.

In core D&D, most nonfiend monsters lack conjuration magic.
 

It's all about shifting blame away from the game itself. For some reason it's held up as perfect and cannot be sullied.

There is no need to shift blame, unless there was an attempt (or perceived attempt) to assign blame to the game itself.

And we should recognize that, outside of perhaps a court of law, assigning blame isn't a constructive activity to begin with.
 

Maybe I thought the social contract was clear.

DMs should have Monsters suddenly spawn from the Aether without telegraphing they can.

In core D&D, most nonfiend monsters lack conjuration magic.
Nobody is talking about porting in monsters, this is just another non-answer that has zero bearing on the game.

Want to discuss actual scenarios and options, we can talk.
 

Monsters just don't show up in in a realistic world.
Bears and tigers attacking humans, stampeding elephants, orca's attacking ships off the coast of spain. Sharks snacking on diver's, octopi with 100 ft tentacle reach feeling around on the top of boats. In fact there is one swamp in asia where the tigers can't be hunted effectively by humans and they'll snatch people out of boats. They aren't afraid of humans because humans have demonstrated themselves able to follow them back into the swamp. All of these things and more have happened in the real world. and if a pack of wolves (real world) can be smart enough to observe and decide to attack only the animals after the people leave or even are smart enough to avoid the dangerous people, give your magical monster's the same level of intelligence. If animals fought with the same tactics I see in most games , all predator animals in our world would be extinct by now.
 

Remove ads

Top