EzekielRaiden
Follower of the Way
No. They are not difficult to play. They are annoying to play. There is a very big gap between the two. Tedium is not difficulty. There's very little that is difficult about the Wizard.Indeed. Wizards are DIFFICULT TO PLAY. That's your balance. They are extremely powerful - if you have an encyclopaedic knowledge of the rules and a good grasp of tactics.
Okay. So if it's a level playing field, it doesn't factor into the comparison, does it? Which means we're right back to square one. The Wizard does everything you've suggested the Fighter do--and then also gets a bunch of spells to make that easier, better, faster, stronger, etc., etc.They aren't. It's a level playing field. It doesn't matter how powerful your character is because D&D is about playing a role, not being the best.
The difference between the main character and a sidekick is that the main character makes the decisions, not that the main character is more powerful.
Because that's the issue here. Or, as has been referenced so many times before, Angel Summoner and BMX Bandit. BMX Bandit is very clearly trying to take the lead, strategize, voice his opinions, interact with others, and make use of his skills. And then Angel Summoner just summons angels to deal with the problem--or, in some ways worse (from a player perspective I mean), patronizingly pretends that BMX Bandit is using his own skills, when it's actually angels doing the job for him.
The Fighter has to request permission to be cool. The Wizard has to be interfered with so she doesn't do all the cool things herself. Because it's safer, easier, more effective, faster, etc. to solve problems with magic as much as possible, and the design of the game naturally encourages all characters to warp the conditions of the game to favor using their tools to solve the problem--and, as with everything else, spellcasters hold all the cards on that front. (One of the pernicious but almost never discussed flaws of spotlight balance.)
Sure there would. It's called vocal minorities and disinformation campaigns. Again: People STILL, to this day, tell absolute, blatant falsehoods about 4e, to the point that I have had at least half a dozen posters on this forum (completely innocently!) state outright false things because they were going off what others told them about 4e, not what 4e actually was.If there had been plenty of people loving anything about that edition the whole design paradigm wouldn’t have been unceremoniously scrapped.![]()
I already said it before: the spin doctoring was superb for tearing down 4e. If I didn't know better, I would have accused it of being planned, but I do, I know it's genuinely just a lot of angry people who felt betrayed and erased. And then that exact same grassroots spin doctoring was put into full force for both building up PF1e and, subsequently, 5e.