I'll take anything, buddy.Out of curiosity, why do you think a dedicated subclass per weapon is the right way to go, as opposed to a "weapon master" subclass that has talents that can be applied to any weapon? What can an expert axer do that it significantly different than a expert swordsman?
15 weapon specialist subclasses or a melee expert and a ranged expert subclass or one big fat customizable Weaponmaster subclass.