D&D General Requesting permission to have something cool

Out of curiosity, why do you think a dedicated subclass per weapon is the right way to go, as opposed to a "weapon master" subclass that has talents that can be applied to any weapon? What can an expert axer do that it significantly different than a expert swordsman?
I'll take anything, buddy.


15 weapon specialist subclasses or a melee expert and a ranged expert subclass or one big fat customizable Weaponmaster subclass.
 

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Im saying supplying that demand isn't easy.

I work in sales. Just because someone wants something doesn't mean supplying it is simple or easy. And people tend to take the easy route. This is why many 3PP have tons and tons of spell content but few non magical maneuver content.

there are plenty of KS that stay small, the big ones come with a built in audience, because you have a large YT following, because of whatever you did before, etc.
It’s not enough to start a KS and not tell anyone about it, hoping they find it

Plenty stay at 10k or less, deduct production cost, shipping cost, expenses for art, and there is not much left

I can tell you this. If all I had my sights set on was 'a mythical non-magic martial' it would already be done and dusted.

No need for 10000 threads, just get it done.
 

I can tell you this. If all I had my sights set on was 'a mythical non-magic martial' it would already be done and dusted.

No need for 10000 threads, just get it done.
Yup. As interesting as I find the concept, clearly I don't care enough about it to design such a thing for myself. I assume others feel the same, or as @Scribe says, we'd have it.
 

I can tell you this. If all I had my sights set on was 'a mythical non-magic martial' it would already be done and dusted.

No need for 10000 threads, just get it done.
It's not that they don't exist.

It's that they are usually obscure, written with different assumptions from the defeat game, tailored to a specific style of setting ..

..or broken.
Oh boy how much of the player option out that are just blatant increases in power.

And this is why many DMs don't allow just anything due to unknown or hidden consequences of saying Yes to some barely playtested homebrew PDF.
 

It's not that they don't exist.

It's that they are usually obscure, written with different assumptions from the defeat game, tailored to a specific style of setting ..

..or broken.
Oh boy how much of the player option out that are just blatant increases in power.

And this is why many DMs don't allow just anything due to unknown or hidden consequences of saying Yes to some barely playtested homebrew PDF.
Sounds like a negative, fearful attitude. Shame some people feel that way, but that doesn't have to be you or your game.
 

It's not that they don't exist.

It's that they are usually obscure, written with different assumptions from the defeat game, tailored to a specific style of setting ..

..or broken.
Oh boy how much of the player option out that are just blatant increases in power.

And this is why many DMs don't allow just anything due to unknown or hidden consequences of saying Yes to some barely playtested homebrew PDF.

Be the change brother.

I mean I dont want to say it, but I'll say it.

I bet ChatGPT could get the ball rolling at this point, and thats assuming one is lazy and/or unmotivated enough to not do the leg work themselves.

EDIT: This is not to call any individual lazy, but to use the shortcut of AI, is an easier path than doing the manual effort. Apologies and not an intention to offend a person.

How many gigs of data have been spewed this way and that on this forum alone regarding class design? Feats? RPG design or just game design in general? How many videos exist on this? Blogs? Other forums?

I would say there is a 0% chance this could not be done, and done well, if someone actually cared to apply themselves to do it.

And yet.
 
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Literally 100% of 5e DMs I've asked, with one friend of mine as the only exception.

Over a year of applying for 5e games, and none of them accepted.

Are folks typically playing with strangers? I have only done that at cons or when new to an area. And the new to the area game eventually included folks I eventually went to bars and concerts with, invited to my wedding, met their families, went to parties at their house, etc. Folks I DM’d that I knew separately, I have seen become close friends too. One of former players even hired a former player.

D&D is the opposite of the book “Bowling Alone”, no?

Is Faramir a ranger?

I think so.
 
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They could always create a Fighter subclass that focuses on the Fighting Style. PF1 did this with some of it's Fighter archetypes. For instance, there was the Two-Weapon Warrior archetype that focused on the Two-Weapon Fighting Style. ;)
 


Are folks typically playing with strangers? I have only done that at cons or when new to an area. And the new to the area game eventually included folks I eventually went to bars and concerts with, invited to my wedding, met their families, went to parties at their house, etc. Folks I DM’d that I knew separately, I have become close friends too.

D&D is the opposite of the book “Bowling Alone”, no?



I think so.
I moved too many times because of work, so starting a D&D group was a way to meet people. So I both had do start a home group with strangers (some stranger than others ;) ) or with people I had met at public games.

So once a group is established, no. Unless you're my wife who met someone, got started chatting and the next thing I know I'm starting yet another group with the woman and her family.
 

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