Of course you can. What an absurd jump from what I said.But you can never, ever take down the dragon. Sounds like you've traded being Superman for being Burt Ward Robin.
Maybe the dragons get toned down some as well?But you can never, ever take down the dragon. Sounds like you've traded being Superman for being Burt Ward Robin.
Your 10th level character with 9 hp is not going to survive against the dragon.Of course you can. What an absurd jump from what I said.
That's a pretty aggressive change from standard 5e. Since this is a 5e thread, how would you change the system such that a high-level character could still do high-level things while never gaining hit points?I marked average at all levels, but really I’d prefer none at level up. Your ability to survive increases by virtue of you being better at defending yourself and taking down opponents, and a farmer with a quarterstaff can always, always, take you down with enough luck.
PCs shouldn’t ever become Superman. Full stop.
Well, maybe.Your 10th level character with 9 hp is not going to survive against the dragon.
Now you are just creating invisible hit points. It doesn't actually result in "not Superman" which was the stated goal.Well, maybe.
If those 9 hit points are all considered "wound" or "body" points - i.e. losing any of them is a big deal - perhaps the rest of the character's defenses come in other ways such as level-based damage reduction/negation, armour-based damage reduction/negation, evasion-dodge-parry abilities, and so forth. Result: a typical monster attack - even from a dragon - is unlikely to do more than a point or two of actual damage to Our Hero.
Couple this with monsters simply doing less damage (a logical corollary to lower PC hit point totals) and I can see how this could work. Not sure it's the route I'd go personally, but I can see the logic behind it.