Parmandur
Book-Friend, he/him
That is really, really not true of cookbooks. Even good cookbooks. And mixing, matching, and adjusting are definitely part of cooking, even with the suggestions in a cookbook.But a cookbook isn't going to leave a bunch of stuff up to you. A recipe is a set of specific instructions. You don't get to a certain point in a recipe and then it says "Ah, you know what? Use some herbs, whatever amount you think it good and you got it from here."
Same with a DIY game like D&D: WotC sells tools that people use to make their fun, it is not a pre-packaged experience in the control of an aueter like a TV show or a movie.
I mean, checkers is already a complete game at this point, but...yes. designing for fun is what game design is. The more fun the game provides, and to the widest range of people, is what constitutes good theological design for a game.So designing checkers and designing D&D is the same job? They have to worry about the same things? Namely, producing fun?
No... they have different concerns. They have to do different things. And they can do them well... as checkers does... or they can do them poorly.
Better at achieving what end...? It's still really not clear to me what good game design can consist in other than making ad many people as possible happy.It's a shame that they can't do better with so much.