Lanefan
Victoria Rules
Thing is, being "good enough for the most people" in fact defines it as being good enough, from both a marketing perspective (good for the company) and an ease-of-access perspective (good for attracting new people into the hobby).I can't see any argument in which 5e is that design. There is nothing it does better than a more focused game could do, except be "good enough" for the most people.
I mean, the people posting in this thread could sit down and collectively design* "the perfect RPG"; but if nobody ever played it, what would be the point?
* - a process that would doubtless require a lot of time and a vast amount of beer.