MockingBird
Hero
At what point looking at 5% of the data that doesn't fall within the majority isn't a time sink? Legit question.
Do those spell names also come with a full sentence of descriptive text saying what it is that they do from an in-character perspective? And is there also a section which talks only about changing the cosmetic nature of that effect, rather than what exactly is being represented? Or is this another attempt to say "but AD&D!" in an effort to look past how 4E is talking out of both sides of its mouth where hit points are concerned?Imagine a NPC blacksmith in AD&D, with (let's say) 7 hp. Orcs raid the village, and one stabs the blacksmith with a spear, dealing 6 hp of damage. The blacksmith is now down to 1 hp. Presumably that's not a light wound.
A friendly cleric comes by and casts Cure Light Wounds on the blacksmith, and restores 6 hp of damage (not a remarkable result when rolling 1d8). Now the blacksmith is at full health again.
Clearly the AD&D spell names are not very accurate; they're superficial flavour.
Yes, and I don't blame you for fixing the problems that 4E as-is presents, but therein lies the rub: in order to fix it, you first have to acknowledge that the problem exists in the first place.In my 4e game, there was never any doubt what happens when a cleric speaks a Healing Word: they pray, and urge on their friend, who draws on their own reserves (a healing surge) and has their vigour and resolve restored. There is no weirdness that it is easier to heal a badly injured blacksmith than a merely grazed Conan; and in the fiction we know what is going on.
Sorry, but, you are just flat out wrong here @Lanefan. This is done all the time when collecting data from large groups. Of course you have to limit your pool of responses. That's just how it works. And you keep ignoring WHY they ignored the older gamers - they knew from previous research that the longer you stayed in the hobby the less money you spend.It truly boggles my mind that anyone would actually defend them on this.
Unlike a discussion forum or newsfeed where people can get in your face, in a survey there's only so much "vocal" one can be. They're counting how many boxes get ticked, meaning any one person's input on that question is limited to ticking a box; and even if they add a place for comments they only allow you to type x-many characters, thus rather limiting what one can say.
You're also assuming two things: one, that the ignored group would all have said the same thing; and two, that what they said on average would have been unpopular with the greater community (as opposed to the designers, who I very much think had their own ideas going in and just wanted them publically confirmed).
QFTAt what point looking at 5% of the data that doesn't fall within the majority isn't a time sink? Legit question.
Gamers have long memories lolSorry, but, you are just flat out wrong here @Lanefan. This is done all the time when collecting data from large groups. Of course you have to limit your pool of responses. That's just how it works. And you keep ignoring WHY they ignored the older gamers - they knew from previous research that the longer you stayed in the hobby the less money you spend.
Why would they include the opinions of people who are not going to buy products in a product survey?
Additionally, you are pretending that the original survey is the ONLY market research they ever did in the past thirty years. Good grief - do you really think they didn't do any more? They released the results of ONE market survey. Just one. We know for a fact that they were doing market research all the time. They didn't share the results, but, we do know that they were gathering information.
The fact that WotC's cut off for that one specific bit of research also dovetails PERFECTLY with every other similar survey of the time - the age of players, the time spent in the hobby, etc. done by places like Paizo, TSR Dragon, and various other sources, cannot possibly be lost on you. You keep harping about this, thirty years after the fact.
Dude, talk about beating a dead horse.
Including loss of hp from psionic attacks (DMG p 77)? And "suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes" if deceived by a phantasmal force spell (PHB p 75)?every mechanic that AD&D presents regarding hit point loss/recovery is an effect of taking or treating wounds
Yes to both; the psionic attacks are – as per the page that you yourself indicated in the DMG – physical damage (emphasis mine):Including loss of hp from psionic attacks (DMG p 77)? And "suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes" if deceived by a phantasmal force spell (PHB p 75)?
Yes, since as you noted, he's being hit by arrows, so of course he's taking damage, i.e. being wounded.Or a 60 hp fighter being "hit" by the arrows shot by four Hobgoblins, and suffering a total of 7 hp of damage?
And yet he flat-out says that they're resulting in damage being taken, to the point of spelling out that means physical wounds.I don't think these things are presented as taking wounds at all. Which Gygax was aware of, hence writing his explanation of hit points in the PHB and DMG, and the complementary explanation of saving throws in the DMG.
Yes, and I don't blame you for fixing the problems that 4E as-is presents, but therein lies the rub: in order to fix it, you first have to acknowledge that the problem exists in the first place.
Whether or not you like it, WotC put an entire line's worth of text telling people reading the PHB that healing word is an ability that closes a wound, and did that with reference to the exact same mechanic that the warlord uses for inspiring word, which says that it rallies a character to keep fighting via willpower. Saying that we should ignore that doesn't mean the issue isn't there; just that you're ignoring it.
To be absolutely clear, I'm saying that having hit point loss/restoration be representative of two different things (i.e. personal stamina and bodily injuries) is a problem, because it creates confusion (for lack of a better term) by having the same mechanic represent multiple things despite only having a single operation. Mechanically, healing word and inspiring word do the same thing, but just read the descriptive text and you can see that that's not the case from an in-character perspective.Sorry if I missed something in the vast array of posts, but are you saying that having a Warlord's Inspiring Word work on the same set of points that a Cleric's Healing Word works upon is the problem, the issue that needs to be acknowledged?
Because I consider that a feature of 4e, and certainly not one that needs fixed.
Before even knowing whether or not the generic group you're excluding really are outliers?At a certain point, why wouldn't you discount the outliers?
Wilful ignorance is when a legitimate piece of gathered data (in this case, a survey response) is ignored due to an arbitrary standard that has nothing to do with the data.That's not willfully ignoring the data, especially because they're not starting from zero in this case — they have context for whatever data they're collecting now because they've done previous market research, they've watched the messageboards/Twitter, they've gone to Cons, etc. Like, what would count as willful ignorance?