• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General D&D without Resource Management

Would you like D&D to have less resource management?

  • Yes

    Votes: 21 16.0%
  • Yes but only as an optional variant of play

    Votes: 12 9.2%
  • Yes but only as a individual PC/NPC/Monster choice

    Votes: 3 2.3%
  • No

    Votes: 30 22.9%
  • No but I'd definitely play another game with less resource management

    Votes: 14 10.7%
  • No. If anything it needs even more resource management

    Votes: 39 29.8%
  • Somewhar. Shift resource manage to another part of the game like gold or items

    Votes: 1 0.8%
  • Somewhat. Tie resource manage to the playstyle and genre mechanics.

    Votes: 11 8.4%

Micah Sweet

Level Up & OSR Enthusiast
Because we have spellslots instead of Mana / Sorcery Points (or what that Variant rule is called). Everybody who have used the Variant Spellppoint Rules to replace spellslots makes the same experience: Caster always use the highest spells. Instead of 2 or three fireballs, and then shatter and then catapult, it is fireball all the way till they got no more Mana.

Yeah, optional rules that replace rules and increase the difficulty for the players are rarley used. Gritty Realism. Variant encumbrance ...
Optional rules that give players benefits are like always taken (Flanking).

If given a choice, players will always opt to make it easier for themselves, even if it kills the game because it becomes to easy.
This is why I prefer a tougher default.
 

log in or register to remove this ad

nevin

Hero
Lets be honest. Tracking system, resource management for D&D is like the IRS in real life. If your DM enforces it, necessary but not fun.
 


nevin

Hero
Or an evoker.
or the party is high enough level to survive better than the swarm or multiple baddies attacking you...
Its Friday GIF
 



Micah Sweet

Level Up & OSR Enthusiast
Things that should never have appeared in D&D:

#1. The ability to carve out spaces in fireball so party members don't get hurt.
Agreed. It's basically the whole reason folks didn't always use fireball. Making it a problem easy to ignore right from the get-go in 5e was a mistake IMO, and an early sign that WotC had different priorities than me long before their version of D&D became untenable personally.
 


nevin

Hero
Agreed. It's basically the whole reason folks didn't always use fireball. Making it a problem easy to ignore right from the get-go in 5e was a mistake IMO, and an early sign that WotC had different priorities than me long before their version of D&D became untenable personally.
I think focusing just on fireball is the reason this never gets fixed. metamagic ranges from Useless to overpowered and potentially game breaking with an inexperienced DM. MetaMagic should simply be removed and go back to letting wizards research their own versions of spells.
 

nevin

Hero
I like spell points we've done some games with them but making everyone spontaneous casters is a huge buff to clerics and wizards. You really have to buff everyone else or cut way down on the spell points which feels very bad for the casters.
 

Remove ads

Top