Voadam
Legend
Mostly I dislike daily resource management. It structurally shifts an emphasis to thinking about how many more combats you expect in a day, evaluating whether this is the climax fight, whether this is the only combat of the day, what the likelihood of an ambush at night is, etc. Fairly metagame considerations of adventure pacing and DMing style and adventure design, will the party stop when someone is out of dailies, etc.
I much prefer resource management that focuses on what power/ability do I use in this immediate situation.
4e essentials classes with a focus on at wills were great.
4e encounter powers were less resource management focused than 5e x/short rest. The structural incentives in encounter powers shift to use this every fight when you can instead of judge whether to save them up for emergencies or novaing.
3.5 had at will warlock casters.
3.5 had the Unearthed Arcana Recharge magic alternate casting system which shifted casters to considering which spell to use and the recharge opportunity costs versus the whole daily nova management consideration.
3.5 had the psionic focus mechanic and the psychic blade class for round to round management of powers instead of daily points management.
Skill roll based magic systems are out there as alternatives to daily slots in D&D. Some with risky consequences for failed rolls. Dungeon Crawl classics gives varying spell results depending on roll, including a lot of catastrophes.
I played in a 4e game where the houserule was you could trade in a top daily to make a lower level one an encounter, and an encounter could drop to a lower level at will encounter power. It worked great for our preferred game style.
I much prefer resource management that focuses on what power/ability do I use in this immediate situation.
4e essentials classes with a focus on at wills were great.
4e encounter powers were less resource management focused than 5e x/short rest. The structural incentives in encounter powers shift to use this every fight when you can instead of judge whether to save them up for emergencies or novaing.
3.5 had at will warlock casters.
3.5 had the Unearthed Arcana Recharge magic alternate casting system which shifted casters to considering which spell to use and the recharge opportunity costs versus the whole daily nova management consideration.
3.5 had the psionic focus mechanic and the psychic blade class for round to round management of powers instead of daily points management.
Skill roll based magic systems are out there as alternatives to daily slots in D&D. Some with risky consequences for failed rolls. Dungeon Crawl classics gives varying spell results depending on roll, including a lot of catastrophes.
I played in a 4e game where the houserule was you could trade in a top daily to make a lower level one an encounter, and an encounter could drop to a lower level at will encounter power. It worked great for our preferred game style.