I know you are tired of hearing that, but you keep making an argument that it needs improvement in spite of it.
I mean, we still have people bringing up the same complaints that have been there for twenty years of 3e/3.5e/PF1e. Caster/martial disparity issues. CR is garbage. Crap DMG advice. Dearth of support and growing balance issues at high level. Magic items are a problem. The way DMs run skills is a problem, even though the books don't actually advocate that specific thing (they don't advocate
against it either, though.)
Crawford explicitly said that part of the reason they started up the "One D&D" playtest was that players' actual choices for resting habits were out of sync with their design assumptions, which caused classes like Fighter and Warlock to fall behind. The designers themselves have literally said that the rules need some improvement to actually match how people use them.
So yeah. I'm sick and tired of being told an argument,
that the designers admit is at least partly true, is completely irrelevant and stupid and should be dismissed with aggressive prejudice.
This is what im talking about. It's exaggerated and very alarmist. What is worse is the air of pretention that folks get it finally, but are not going to take it seriously.
It is not exaggerating in the slightest. I was outright
mocked for saying there were any problems with the DMG as little as two years ago. Now? People defensively announce
in advance "yes I know the DMG is terrible, get over it, we have bigger fish to fry" or some variation thereof.
My two cents, if you want to get away from these tiresome circular arguments, stop trying to drag everyone into them. You are a smart individual and I really appreciate your perspectives. Making the case that a legion is behind you, or that folks ought to be behind you, but cant understand it, is just going to result in an incendiary interaction. You dont need numbers of people/customers to support your ideas, they are good enough on their own.
I will never stop doing it so long as (a)
the designers themselves admit many of the problems I highlighted, and (b)
the people I argue with keep soinf EXACTLY the same thing, arguing that thr silent majority is totally with them and that every part of 5e is utterly necessary for its success.
It has nothing to do with that they "can't understand it." I have no idea where you got that from. My argument with the spaghetti sauce is simply that, very often, people only know what they've seen/done. If you have never tried any form of carrot, you cannot know if you would actually
like carrots or not. If you have been told that a mild, light-roast coffee is "weak" and "near water" you will be socially primed to seek (as almost everyone does) a "dark, rich, hearty roast," even though studies have consistently shown that most consumers
do not like "dark, rich, hearty roast' coffee.
Neither of these is a fault of the person. They are simply states of affairs that commonly happen regarding tastes; as Dr. Moskowitz put it, "The mind knows not what the tongue wants."
Millions of people never knew they truly, deeply wanted extra chunky spaghetti sauce, and the company that capitalized on that hole in the market made millions, maybe even billions by now (it's been like 40 years at this point.) The only way to develop a comprehensive idea of what you like is to try a comprehensive set of things. TTRPG players are notorious for picking one single game, usually the current edition of D&D, and sticking with it no matter what, sometimes for decades.
These are reasons why someone might work with or even seek out things that aren't actually aligned with their taste. That doesn't mean any given thing IS a problem; that's what testing is for. But with the clear, demonstrable continuation of things like caster/martial disparity, the 5MWD, CR problems, etc., things that
are fixable issues and which actual designers admit are problems not just with 5e but other systems too e.g. PF1e, these arguments are quite reasonable explanations for how something can be extremelu popular and also falling short of its design goals in ways that actually do cause problems.