Vaalingrade
Legend
Tell that to what they tried to do to the Warlock.5E 2024 is an update, its not a cancelling and restructure.
Tell that to what they tried to do to the Warlock.5E 2024 is an update, its not a cancelling and restructure.
To be fair, making changes to any existing product is a risk, more so the more successful it is. Where's WotC's financial incentive to make the game more to your liking? There's a good chance they'd lose customers if they do.Accepting the rules as they are because people right now enjoy them is the business specifically of a certain subset of consumers. That isn't the attitude that a game designer or creative should have. This doesn't mean that designers/creatives DON'T have this attitude -- many do -- but it's an attitude of needless limitation. There is no benefit in accepting the rules as they are. There is a lot of potential benefit in discussing the nature of the rules, their interaction, and how they could potentially be better or maybe need to be replaced. Things sound alarmist because different people discussing the topic have differing thresholds for what they consider severe. To me, the 5E DMG has good ideas, but could easily be improved in a number of low-effort ways that don't require a rewrite. But since we are getting a rewrite, it's normal to expect that it improves drastically, because why rewrite something if its the same mid-level of quality?
At the root of this is this very strange idea on this forum that it's wrong to want things to be better. That if you want the rules to improve, that's a you problem, and you should maybe go play another game. What a terrible attitude to hold. I enjoy D&D. I want D&D to be a better game. I want D&D to keep doing new things. Because of that, I want WotC to experiment with new takes on old ideas, and also to suggest new ideas in their books that they haven't before.
If your only metric is that people are fine with it now, then you don't have any real metric. You have a conservative opinion on design and art that only benefits you. Because YOU'RE ok with it now, you don't want it to change. But you already have your books. Stop trying to shout down attempts at innovation.
Yeah I get it, I just wish more ambitious people were at the top of WotC right now. Or me heheheheheTo be fair, making changes to any existing product is a risk, more so the more successful it is. Where's WotC's financial incentive to make the game more to your liking? There's a good chance they'd lose customers if they do.
I'm in the same boat, so I feel you.
I'd be interested in seeing what you did with it, and what your version of D&D would do to the industry. The only thing about WotC that concerns me personally is how much power they have over the community (and the setting IP they own and won't let anyone use).Yeah I get it, I just wish more ambitious people were at the top of WotC right now. Or me hehehehehe
that is why they are not changing it willy-nilly without any feedback.The perfect is the enemy of the good. Change can be good change can be bad. Just because you want it better doesn't mean it will be better when you change it
They are quite ambitious. It's what they're ambitious about that is the issue.Yeah I get it, I just wish more ambitious people were at the top of WotC right now. Or me hehehehehe
I mean, we still have people bringing up the same complaints that have been there for twenty years of 3e/3.5e/PF1e. Caster/martial disparity issues. CR is garbage. Crap DMG advice. Dearth of support and growing balance issues at high level. Magic items are a problem. The way DMs run skills is a problem, even though the books don't actually advocate that specific thing (they don't advocate against it either, though.)I know you are tired of hearing that, but you keep making an argument that it needs improvement in spite of it.
It is not exaggerating in the slightest. I was outright mocked for saying there were any problems with the DMG as little as two years ago. Now? People defensively announce in advance "yes I know the DMG is terrible, get over it, we have bigger fish to fry" or some variation thereof.This is what im talking about. It's exaggerated and very alarmist. What is worse is the air of pretention that folks get it finally, but are not going to take it seriously.
I will never stop doing it so long as (a) the designers themselves admit many of the problems I highlighted, and (b) the people I argue with keep soinf EXACTLY the same thing, arguing that thr silent majority is totally with them and that every part of 5e is utterly necessary for its success.My two cents, if you want to get away from these tiresome circular arguments, stop trying to drag everyone into them. You are a smart individual and I really appreciate your perspectives. Making the case that a legion is behind you, or that folks ought to be behind you, but cant understand it, is just going to result in an incendiary interaction. You dont need numbers of people/customers to support your ideas, they are good enough on their own.
.... that's...5E 2024 is an update, its not a cancelling and restructure.
To the bolded part, I didn't say that, stop making my post seem more dramatic then what it was. What I was waxing poetic about was that I believe any designer or artist should continuously work to polish their skills as they create the things they want to see. I wish that WotC was more daring in their designs, not only because they can afford to be, but because I would learn more about design myself from them doing so.The perfect is the enemy of the good. Change can be good change can be bad. Just because you want it better doesn't mean it will be better when you change it. It's very sad that you have reduced everyone who disagree's with you as simply an enemy of change and not people with thier own varied reasons.
And honestly if innovation can't make it through an internet forum it was doomed anyway. Real innovations that are going to be popular usually aren't hard to sell.
I disagree. Think about real life for a minute. There are countless cliches about how we never have enough time. If you're creating an immersive environment for your game the time pressures arise naturally. I don't really have to try to create the pressures - they just occur naturally - and I'm not the only one creating them, by the way. Players do, too....Sometimes I can build and maintain this degree of in-game stress on the PCs, but it gets repetitious (for both sides of the screen) after a while.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.