Many of these characteristic critiques are described as catastrophic problems to the future of D&D and that the system needs an entire overhaul to fix it. It's very difficult not to look at the success of 5E and amount of players and not agree with that take.
I have genuinely never said that. Not once.
I have, however, repeatedly said that just because 5e is successful, doesn't mean that there isn't room for improvement, or for supporting more playstyles, or various other positive things. I have
repeatedly been told that I must be stupid, because I'm
clearly asserting that this means people pay tons of money for products they obviously hate.
Even though what I have said,
repeatedly, is that often people don't fully know what their preferences are (citing things like extra chunky spaghetti sauce), or have a socially-constructed perspective which pushes them away from things they might actually enjoy more (as with, for example, coffee). Which is not one thing more than "it is doing well, but it might do better, and aspects of what it does might be holding it back, rather than helping it."
It took at least eight years for people to admit so much as "okay, yes, the DMG is terribly written." As recent as 2021, I had people telling me on this very forum that there was nothing wrong with the 5e DMG and
clearly its sales indicate that most people agree. It's only been in the last two years that I've seen any progress
at all on admitting the many and serious flaws of the 5e DMG we have. I'm not particularly hopeful that the playtest will produce a better one, but would be quite happy to be surprised on that front.