There are no grievances. I'm doing it to teach you since you haven't seemed to get it any other way. You don't get to twist my words and invent stuff for me. That applies to this as well. You don't get to invent grievances.
If you need to frame it like you are teaching me (as though that isn't patronizing) then knock yourself out.
Exactly. Mystical(magical) words. They exist in verbal wizard spells. They exist in verbal clerical spells. And they exist in the verbal singing of bards. Easy to recognize for those who are trained.
And no, you cannot ask for granny using the magical words of creation. Those trigger power and would be spellcasting. They are not a language to be spoken. Athrrak(as a made up example) is a magical word used in the sleep spell. It does not have a meaning like granny.
So what proficiency covers recognizing these languages, since it requires training? Does getting a single spell mean you can now recognize every single spell ever cast by anyone? Since warlocks and sorcerers aren't trained are they fooled by this language? How do I use a spell to transform to look like someone's granny if there is no word in this new language you have made up that means granny?
You can't get to 1 without feeblemind or some other DM inflicted status. If a DM brings the wizard to 1, then he will probably apply all the same problems. You're still comparing apples and oranges.
One of the worst things about 5e is removing minimum stat requirements for spellcasting. It's not just lame, it's stupid for a wizard to be running around casting spells with a 3 int(or any intelligence penalty really).
While I would rule a 3 intelligence as being too stupid to recognize spellcasting, there is no actual rule that says so.
You may assume that a DM would apply that rule, but it is not default included. And, as you state, a 3 INT wizard has no restrictions on counterspelling or recognizing spellcasting... which means your above requirement of needing training to recognize mystical words of creation is immediately false.
You are free to declare "but that is stupid" however, that does not change the rules.
You can ignore the bolded all you like, but continuing to ignore it doesn't change the requirement. You have to KNOW it's casting a spell, which counterspell doesn't provide you one iota of knowledge about.
The rule states you nerd to see the creature casting the spell. It does not state you need to know it is casting a spell.
True is not false. It doesn't need to be in the PHB outside of general movement, because unlike swimming, climbing and crawling, it has no movement penalties. Further, you are ignoring the MM itself to argue this wrong position.
"SPEED
A monster's speed tells you how far i t can move on its turn. For more information on speed, see the Player's Handbook.
All creatures have a walking speed, simply called the monster's speed. Creatures that have no form of groundbased locomotion have a walking speed of 0 feet.
Some creatures have one or more of the following additional movement modes."
Burrowing uses the PHB speed rules along with the MM guidelines.
You are still wrong. Yes, general speed ruled are in the PHB, but burrow has specific rules. They are not guidelines, because they are overwritten by more specific burrowing rules in specific statblocks.
Just because there is a more general rule does not erase the existence of a more specific rule.
Yes. The guidelines there suggest how it works.
No. The rule states how it works, just as Darkvision states how it works, and is not a guideline.
Doesn't matter which came first. The chicken and egg are both guidelines.
Is proficiency in the PHB a guideline? No. Then this is not a guideline. Also, it does matter, since you tried to use the lie that it appeared first in the DMG to discredit the MM rules.
Suggestion on how it recharges. The MM is, by RAW(if you're counting the MM and DMG as rules instead of what the game says), guidelines.
You still haven't solved that dilemma by the way. If the MM and DMG are RAW, then RAW says that both are guidelines and only the PHB has the rules needed to play the game. If they are not RAW, then they are guidelines and only the PHB has the rules needed to play the game. You're in a catch 22.
Per the DMG the rules needed to play the game are there. None of the optional rules in the DMG or splatbooks are needed to run the game. Not one.
The rules for how a recharge mechanic work are not a suggestion just because you can homebrew them.
And the rules for how Rogue Sneak attack works isn't required for running the game either. They are still rules. There is no catch-22, you are simply declaring anything you feel like you can change as a guideline, when the truth is all the rules would therefore be guidelines.
Yes there is. You have to see someone casting a spell. Unless you know it's a spell, you aren't seeing someone cast a spell. You are only seeing someone say something.
I do not need to know what an Iso-flux generator is to see one. That is why the question "what is that?" exists. If you want counterspell to be something only trained characters can attempt after a skill check to ID a spell being cast, feel free. RAW it doesn't work that way.
Provide me where it says that counterspell provides perfect knowledge of all spellcasting within 60 feet. Show me the text and I will admit that that text is a rule. If you can't show it, it doesn't exist and is not a rule.
It doesn't provide perfect knowledge of all spellcasting within 60 ft. That knowledge would include spellcasting you can't see.
Counterspell allows you to counter any spellcasting within 60ft that you can see. That does not require perfect knowledge.