I think that losing the 3e category of Ex(traordinary) abilities makes this worse. D&D-ish games benefit from having a vast hinterland of abilities that push beyond what most human-type people can do but are definitely not magical in any significant way. They’re part of how the world of fantasy adventure isn’t precisely like some constrained vision of the mundane outside the realm of specifically magical power.
Rumpelstiltskin, Hercules, and Achilles all have innate or gift-given magical power. Cú Chulainn, Jason’s Argonauts, the knights of the Round Table, and the Hero Twins of Mayan, Navajo, and other Native American stories are extraordinary. (So are Hercules and Achilles in ways apart from their magic.)