payn
Glory to Marik
This is exactly what I was talking about. Hard coded classes have a "stay in your lane" design. PF2, oddly enough, is also designed this way. Hybrid multiclassing, also used in PF2, keeps you on the path with a little taste of another class. In 3E/5E you can just take a level of cleric/bard/etc with your fighter to get some healing.Upthread there was a suggestion that 5e D&D does not have hard-coded roles for PCs. I'm curious about where the functional contrast lies.
In 4e I can build a "fighter" whose main role is healing and buffing allies - it's called a Warlord, but in 5e terms is a fighter (STR-based, weapon-and-armour user).
The first quote was mostly mechanical in ability, the second quote above is about the application. The tactical nature of the game needs you to mark, push,etc.. I think of it like bump, set, and spike. You need to fulfill your bump/set/spike role for the team to succeed. The application in 3E/5E dont require this, although you can apply it to better effect if you choose. You get to choose, however, which is the point im making. PF2 has also leaned in this hard coded stay in your lane tactical combat direction.And a thief with battlefield control would use (say) Positioning Strike, Blinding Barrage, Bait and Switch, Walking Wounded, Sand in the Eyes, Knockout, etc.