Gammadoodler
Hero
In this instance, at least, it appears that you were describing an argument fallacious, in that there is no need to 'reconcile a fallacy' if none exist. Perhaps this was a poorly chosen word?I want to be clear that I'm not the one who's been calling other people's arguments fallacious (save to note the irony in someone else saying that mine is, and then falling victim to Hitchens's razor when they said I hadn't disproven their unproven assertion).
That said, in an effort to be clear as possible: the issue that I'm arguing against is presentations of hit point depletion (being itself a single operation, i.e. that hit points are lost) representing two different things, those being physical injury and loss of stamina/luck/divine protection, etc. If we accept that the mechanics of an RPG (or at least D&D) inform us as to what's happening in the game world, then having a single operation potentially be two different things leads to a hindrance of understanding with regard to what that operation is telling us (since it could be one or the other).
Some people are saying that they don't see that hindrance as a problem, whether because they don't care, can manually separate out the one presentation (i.e. injury) from the other (i.e. stamina), or because they can narratively bridge the gap between being injured and being slightly less combat-capable, etc. Those are all fine ways of resolving the issue, but it doesn't mean it isn't an issue to begin with.
In either case, as near as I understand, the argument historically has been that hp represent some combination of physical durability and other intangibles which combined with that durability, represent a character's ability to withstand hazards (and that there is no explicit delineation of the proportions between physical durability and the intangibles).
Further it would seem that the argument is that damage from a miss and damage on a save symmetrically represent a reduction in a character's overall ability to withstand hazards without having any specific or necessary tie to physical injury.
Your point seems to be that all hit point depletion must represent only physical damage? Even assuming I agree, I guess I'm not seeing where we encounter a problem in-game?