Mannahnin
Scion of Murgen (He/Him)
No, we just went around about this. Gary Gygax was really explicit in 1st edition AD&D (the most extensive explanation of hit points ever put into the rules) that they're mostly not physical.From my perspective, and apologies if I'm retreading ground and this has been mentioned prior, I think the root of this discussion and the understanding of how hit points function within the game is the big divide between 3.x, 4e and 5e to the earlier editions of the game.
Editions prior to 3.x had hit points leaning primarily within the physical/injury category.
I think 2E and 3E are where it got a little unmoored, because those two editions decline to define the term or offer real explanations of what hit points are and mean. Both keep their explanations of hit points almost entirely free of reference to in-world fiction. They just tell you that damage reduces your hit points, and hit points are what means you're down and dying when they run out. In the 2E and 3E core books you're pretty close to it being a videogame-style health bar.From 3.x onwards where hit points became uncapped so-to-speak, we got hit points serving two functions (physical and vitality). 4e leaned much heavier on the vitality side, while 5e dialed it back slightly.
Yes!After 40 years of the game, 5e with all its status conditions, never reconciled hit points to any injured or wounded condition. This tends me to think that loss of hit points are predominantly understood as vitality and any physical component to be seen as cuts, scrapes and bruises - with cuts being enough for poison to be effective.
EDIT: Does hit point loss signify injury of some sort? Yes
Is the injury meaningful? Depends on the amount of the loss and that's why 5e has short rests.
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