D&D (2024) How to import "race" flavor into D&D 2024 inclusively

DEFCON 1

Legend
Supporter
I like where @Yaarel's head is at with this idea. Because there have been players who have stated quite clearly that they need Elves to have a +2 to Dexterity in order for their Elf to feel like an Elf... the idea that you can just make an "Elven Background" can give you what you want (the +2 to DEX for being an Elf) even if that +2 doesn't appear in the the Species write-up. That is a really lovely work around.

Now granted... if "Species Cultural Backgrounds" do not appear within the 5E24 PHB we will still see some people all bent out of shape about Species lacking ability score bonuses (because those people just don't believe things are real in the game unless they actually get written down by WotC and published in a book)... but for everyone else, this is their way of getting what they want to a certain extent (something demarcated as expressly related to a species that grants an ability score bonus) while also gives WotC what they want (not painting all members of a Species with the same exact brush.)
 

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mellored

Legend
For players who want the flavors of earlier "races", there is a safe way to do this in 2024.

For example, suppose a player wants a Dwarf character with an unusually high Constitution. Of course, a player can just do this. But there can also be a "background" that does this in a flavorful way.
I always found ability scores to be a pretty unflavored way of doing it. Especially once you start having multiple species with the identical abilities.

If dwarves, warforged, and orcs all had +2 Str, +2 Con (-2 Dex) then they aren't different

Giving dwarves +HP, Warforged +AC, and orcs an ability to survive a lethal hit, and they are all tough in unique ways.


Having a Dwarf themed background is ok.
 

Horwath

Legend
I always found ability scores to be a pretty unflavored way of doing it. Especially once you start having multiple species with the identical abilities.

If dwarves, warforged, and orcs all had +2 Str, +2 Con (-2 Dex) then they aren't different

Giving dwarves +HP, Warforged +AC, and orcs an ability to survive a lethal hit, and they are all tough in unique ways.


Having a Dwarf themed background is ok.
this.
we already made ability scores race agnostic, so no point in having ASIs in character creation options, it's just a needless relic.

few "racial" traits and that is all we need to have variety between races.

here is my short list of racial traits for custom race:
 

Honestly, I would like to see ASI's dropped completely from character creation and after.
what you have at level 1 is what you get. Outside high level magic items.
Honestly, I would love it if they just moved away from attributes mattering as much. Make them usable only with skills, or saves, or a single derived feature. With things like classes and subclasses and feats and multiclassing and backgrounds (the thematic part), attributes are the least interesting way to differentiate characters. Especially with the modern setup where usually the question is if your character has a 16, 18, or 20 in their main stats* and whether all the 2nd and third best stats went to Con/Dex/Wis, or someone actually made an Intelligent fighter or charismatic rogue this campaign.
*yes, occasionally you have the person try making a 8-Int Wizard who knows all the no-save, no-to-hit spells. There'd be a lot more of them if the primary attributes did something less role-defining

That rant over, I agree that moving the attribute bonuses to backgrounds kinda highlights that they don't really need to be anywhere and they could re-jigger the attribute-determining system to come up with the distribution they want (or, barring that, just put the +2/+1 into the attribute-determining system).

That sub-rant over, OP's suggestion is fine. A background that telegraphs 'how most hill dwarves might grow up,' makes a lot of sense.
 

aco175

Legend
At this point, I would be fine with them going away as well, or just build them in the standard array. You can roll 3d6 + 1d8 instead of 4d6 to make up for it.
 


Yet there is fun, familiar, flavor.

That BACKGROUNDS are where to find cultural options, still needs to be said. And still needs to be done in a cultural sensitive way.
Unless you mean a member of a government official's entourage, an intimate friend, a witch's animal companion, a person familiar with a specific topic, or a person who often goes to a particular place, familiar in English the way you're using it is an adjective not a noun.

Don't type a word in all caps for emphasis. You lose credibility and your point is likely to be lost.
 


CreamCloud0

One day, I hope to actually play DnD.
I like where @Yaarel's head is at with this idea. Because there have been players who have stated quite clearly that they need Elves to have a +2 to Dexterity in order for their Elf to feel like an Elf... the idea that you can just make an "Elven Background" can give you what you want (the +2 to DEX for being an Elf) even if that +2 doesn't appear in the the Species write-up. That is a really lovely work around.
as someone who feels species ASI fall at least closer to what i'd like than not i'd just like to say the following, the reason i like 'the idea behind them' (if not the actual implementation) is because they mechanically instil differences between the different species, an elf is not a dwarf is not a dragonborn is not a tiefling in the same way that a cat is not a dog is not a horse is not a cow, they might all share the same fundamental shape but they are also all fundamentally different at a base level too, a cat or an elf's body is fundamentally optimised for agility in a way that a dwarf or a dog's isn't and i'd like that to be represented in a way that has noticeable impact on my gameplay, and so that i couldn't just swap my species out like the outfits on a doll and not have it really matter to how they feel and play, even if i want to play 'the most feeble goliath' the fact that they are a goliath should give them some edge in physical might than 'the most feeble elf', the strengths of their fundamental biology shouldn't be able to be traded out just because 'well my goliath spent their childhood studying rather than lifting weights', cool, that doesn't change the fact that you're still a goliath 8ft tall at minimum, with arms as thick as some people, you're going to be passable at physical tasks to some degree regardless.

i'll probably not say much more in this thread, i've been in enough of yarrel's threads about species and their respective cultures.
 

Yaarel

He Mage
I like where @Yaarel's head is at with this idea. Because there have been players who have stated quite clearly that they need Elves to have a +2 to Dexterity in order for their Elf to feel like an Elf... the idea that you can just make an "Elven Background" can give you what you want (the +2 to DEX for being an Elf) even if that +2 doesn't appear in the the Species write-up. That is a really lovely work around.
Within the D&D Elf traditions, the High Elf is the main version. All D&D editions inform it. For 2024, I see at least five prominent backgrounds for the High culture of the Elf species. The Eldritch Cadet is highly prominent and conveys the flavor of Dexterity and Intelligence.

Eldritch Cadet (Dexterity and Intelligence, wizardly or gishy)
Witch Artist (Charisma, and either Intelligence or Wisdom, bardic, wizardly, or druidic)
Fey Page (Charisma and Intelligence, bardic or wizardly)
Wild Mason (Wisdom and Intelligence, druidic)
House of Corellon (Wisdom and Charisma, clerical)

The High culture of the Elf species is traditionally militaristic. High Elves are an army of Wizards. Each High town has its own military, and towns can unite to form a shared High national military. Most towns require citizens to participate militiary service and remain in reserves. There are two military forces: the Eldritch Knights comprising infantry and cavalry and the Bladesingers comprising artillery and intelligence. Both do special operations and full war. The Eldritch Cadet is a teen studying at a military academy for one of these two forces. Cadets research Arcana for the arcane military sciences, and utilize Dexterity for gymnastic Athletics, including to jump and climb. A choice of a longsword treated as finesse or a longbow can replace the background toolset proficiency. An Eldritch Knight cadet can consider feats including: a Griffon as a cavalry flying mount, elven chain (an enhanced Mage Armor spell) with a combat cantrip, Fey Step teleportation, or Elven Accuracy. In addition to the knightly feats, a Bladesinger cadet might also consider a feat that emphasizes advanced magical research, spellcasting artillery, divination for military intelligence, or covert special operations. At higher tiers, Bladesingers involve the community magic of Mythals. While most High citizens fulfill military duty, a prestigious minority study in the military academies and enter military careers.

For civilian life, the Witch Artist wields magic for artistic effects and High cultural events. They bring beauty and mindfulness − and joy and magic − to every aspect of the High people and places. They are proficient with Persuasion and Performance, choosing a feat for their artistic medium, including Crafter to make magic items, or a feat for spellcasting musical performances, spectacular illusions, or elemental special effects. (Strixhaven has inspiration for artistic mage themes.) The Witch Art communities comprise Bards along with Wizards and Druids, emphasizing the mystery of magic, its delight, curiosity, and sacred creativity. Many leaders of sacred communities come from the Witch Artists.

Each High town forms its own Fey Court as the local government. The Court is typically a paliament whose members are "courtiers", but each local tradition titles them with dignified poetic terms, such as the "Fates", "Songsters", "Archons", and so on. Some Courts elect a chief courtier, occasionally styling as a monarch tho still removable by a confidence vote. Town citizens are typically Elf majority with other species as well. Note, only "adult" High citizens of age 100 and up can vote and can become courtiers. Human courtiers are rare indeed. Courts are magocracies, where magical power and its responsible use tend to determine the electeds. Monthly, the town Courts send representatives to form the High Court to vote on High national interests. Annually, Fey Courts across the Feywild, the Material Plane, and virtually every other plane of existence, send representatives to assemble the Seelie Court. A Fey Page is often a persuasive precocious teen apprentice of a Fey courtier. The page is magically competent, and knowledgeable about the concerns, conflicts, crises, and intrigues among the Fey Courts of the town, High nation, and Fey multiverse. Courtiers often send their pages on secretive missions to avoid public awareness.

Most High towns are an advanced civilization of elegant treehouses, high in the air, linking via walkways of branches. The Wild Mason shapes new structures for palatial residences and for civil engineering projects, out of the living wood of trees, in harmony with nature. Also, Wild Masons engage magical wildfarming to preserve the complex natural ecology, while harvesting abundant produce for the mainly vegetarian citizenry. A High wildfarm seems little more than a fertile area in the dense forest wilderness, while the town high above can go unnoticed by passerbys.

Clerics are known among the House of Corellon. The House comprises individuals who maintain an intimate friendship with their ancestor Corellon. They gain close ties with the Astral Plane, especially the dominion of Avandor. Corellon themself is a genderfluid shapeshifter, and many of their House members exhibit genderfluid shapeshifting. Typically, High citizens identify with a specific gender, whether masculine, feminine, both, or neither. But the individuals who are fluid enjoy a revered sacred status, as living representatives of the divine origins of all Elves. All of the House are fountains of positive energy. The House exists across many Elf cultures, and can serve as defacto embassadors and adjudicators between their communities. The Clerics among the House of Corellon emphasize ancestor veneration and the mysticism of magic. The eternal youth of Elves allows distant ancestors to remain alive alongside their descendents. The veneration is love and loyalty to ones great parents.

As one contemplates how a High town community funtions, the applications of magic, the utilization of resourcs, etcetera, as well as the diversity between High towns, many backgrounds become plausable. Here are five that dig deep into the High Elf flavors of earlier traditions: Eldritch Cadet, Witch Artist, Fey Page, Wild Mason, and House of Corellon.
 
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