D&D (2024) Custom lineage for 5.5E. Build your own race:

Horwath

Legend
Inspired by custom lineage from Tasha's, but let's take it a bit further. PF1 style.

Pick your racial traits;
you have 6 trait points:

skill proficiency, max 2 times
combination of 3 tools, languages and/or weapons, max 2 times
expertise in one racial tool or skill
darkvision 60ft
darkvision 120ft, worth 2 points
hardy: +2 HP, +1 HP for every level after 1st, worth 2 pts
damage type resistance(except bludgeoning, slashing or piercing), max 2 times
healthy: advantage and resistance vs poison and disease
durable: advantage on one saving throw
+5 move speed, max 2 times
climb speed equal to move speed
swim speed equal to move speed and hold breath 1hr
burrow speed, half your speed
teleport 30ft, Bonus action, prof bonus per long rest, +1 per short rest, 2pts
fly speed(wings), worth 4 points
cantrip, max 2 times
one level 1 spell known, cast for free once per long rest
one level 2 spell known, cast for free once per long rest
one level 3 spell known, cast for free once per long rest, worth 2 points
extra feat: worth 5 points
natural armor 13+dex or +1 AC when wearing armor you are proficient
natural weapon 1d6+str or 1d4+dex, one attack as bonus action
large frame: count as one size larger for carry capacity, grappling and similar

negative traits:
slow: -5ft speed, gain one trait point
small size: gain one trait point
sunlight sensitivity: gain one trait point
-1 to one ability; gain one trait point, max 2 times, cannot be taken on ability 8 or lower.
 
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This is what I wanted for Custom Lineage.

For the new edition, they should line racial traits by relative power level and allow you to pick back and for as you go down the column with the caveat that your DM has to approve it as it will not be perfectly balanced in all cases.
 

aco175

Legend
I see you listed being small as a negative trait, likely not cool in today's environment.

I remember having a PDF back in 3e days about building classes and it had a point buy system where you take the powers from each class and give them points to build a new class. My father took it and built a healer class that did only healing like spells and lay on hands stuff. Because of the penalties of not having armor or martial weapons the class got back so many points that it advanced 3 times faster than the rest of the classes. In the trial game the class was level 8 when the rest was turning 3rd, so it ended up having a better to-hit and HP then the rest.

I'm not sure I favor cherry-picking traits. May just as well have all races be warforged robots and choose from there.
 



Inspired by custom lineage from Tasha's, but let's take it a bit further. PF1 style.

Pick your racial traits;
you have 6 trait points:

skill proficiency, max 2 times
combination of 3 tools, languages and/or weapons, max 2 times
expertise in one racial tool or skill
darkvision 60ft
darkvision 120ft, worth 2 points
hardy: +2 HP, +1 HP for every level after 1st, worth 2 pts
damage type resistance(except bludgeoning, slashing or piercing), max 2 times
healthy: advantage and resistance vs poison and disease
durable: advantage on one saving throw
+5 move speed, max 2 times
climb speed equal to move speed
swim speed equal to move speed and hold breath 1hr
burrow speed, half your speed
fly speed(wings), worth 4 points
cantrip, max 2 times
one level 1 spell known, cast for free once per long rest
one level 2 spell known, cast for free once per long rest
one level 3 spell known, cast for free once per long rest, worth 2 points
extra feat: worth 5 points
natural armor 13+dex or +1 AC when wearing armor you are proficient
natural weapon 1d6+str or 1d4+dex, one attack as bonus action
large frame: count as one size larger for carry capacity, grappling and similar

negative traits:
slow: -5ft speed, gain one trait point
small size: gain one trait point
sunlight sensitivity: gain one trait point
-1 to one ability; gain one trait point, max 2 times, cannot be taken on ability 8 or lower.
this is what I was hoping for with Custom linage
 

I remember having a PDF back in 3e days about building classes and it had a point buy system where you take the powers from each class and give them points to build a new class. My father took it and built a healer class that did only healing like spells and lay on hands stuff. Because of the penalties of not having armor or martial weapons the class got back so many points that it advanced 3 times faster than the rest of the classes. In the trial game the class was level 8 when the rest was turning 3rd, so it ended up having a better to-hit and HP then the rest.
2e player's options skills and powers I bet

My example form that book was a 'fighter' that had the ranger 2 weapon fighting bonus, some of the thieves skills full thac0 and weapon specilization master high master grandmastery, and d12s for HD...

I remember someone asked if they could just 'make' a basic PHB wizard and then go brow beat into 'trying' and we ended up with a d6 wizard with healing spells.
 




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