tomBitonti
Hero
In 3.5E, that is definitely the case. There is reach, so the area which may be affected is closer to a 15dia circle. A character cannot make a melee attack against a target which is out of reach. A character with spring attack can move, attack, then move back. Other characters must move then attack, or attack then move.You mean like insisting that the fighter can't move outside of a 5' x 5' area when making a melee attack, because their token is not being moved from the square it occupies?
I can go along with extra movement for 1 minute rounds. Not moving in that amount of time is implausible.
Also, I’ll grant that limiting actions to where a character is when they stop moving is artificial. Really, a character’s reach should be all along the path of its movement. What can I say? We give up a lot to have sequential initiative.
TomB