I am not sure why anyone should be "any more right here" than anyone else. It should, instead, become a dialogue--people working out their differences respectfully, like adults, rather than anyone stamping their feet and declaring their way is the only possible way that things can happen.
How is that not compromise? Seriously. How is it not? How could it POSSIBLY be anything else?
Because I believe in adults actually communicating with one another and trying to meet in the middle, rather than always kowtowing to one person or another.
Yes, because that is SO USEFUL for getting to PLAY something, isn't it?
I'd like Consciously Useless Advice for 1000, Alex.
"
I want to play what I want or I'm not playing!" is not compromise. It's a demand. I'm also not offering advice per se, just stating the facts. The DM makes the final call because they're the ones running the game and establishing the world. If that doesn't work for you, then that game is not for you.
Given the way people talk about it around here? Yeah, I really do believe most GMs who "curate" things are basically just kicking out the stuff they don't like.
I have yet to see a single person articulate actually good, serious reasons why things have to be diamond-perfect exactly their vision and nothing else. And yes, I am thinking of actual users on this very forum who have explicitly said that their "vision" is much more important than player choices.
Plenty of people have given reasons. You just don't accept any answer other than "
Whatever I want to play, whether it fits into the DM's campaign vision [e.g. ancient Greece]
must exist!"
I limit races because I've run things in the same campaign world for decades. I know how the different races interact with each other, there's a long history of how the world works. If tortles suddenly started showed up it would be odd. But it's not just tortles, if I make exceptions for every player then I'd likely have dozens of races because once a race is established as existing it continues to exist from one campaign to the next. Everything the players do in my campaign world continues to exist, even if it's a different group of players.
I have no problem with different species. I think a few are dumb, shardminds (walking, talking sentient floating rocks from 4E) pop to mind but it's not that the races I use are any "better" than others. It's that I think campaign worlds like Forgotten Realms that has every race under the sun lack coherence and logic. If you have a ton or races, they all start to lack identity and meaning other than a handful of stats for me. If I had a crossroads campaign world where different species pop in from anywhere then any race is fine. But in a world that makes sense to me? A multitude of intelligent races just doesn't work.
That's true for the "monstrous" races as well for what it's worth.
If you really want some feature from a different race, we'll talk and figure out if there's something I can do to make it work. But the result has to look and, for all practical purposes, be one of the existing races. So yes, I've had Devas and Aasimaar in my game because they are just humans with unique features and backstories. But no, I will never have a Tabaxi even if I played one in someone else's campaign.