Jaeger
That someone better
If a GM has a restrictive setting, that he springs upon his players, then there is a discussion to be had.
GM: "Let's play D&D!"
Players: "Sounds cool, We're there!"
Game Night:
GM: "Ok, so we're playing D&D, but in my setting of Acktuallia; No Tieflings, Dragonborn, or filthy Halflings!"
Players: "Whoa, Dude! You said that were were going to play D&D! What's with all this Acktuallia stuff, and the race restrictions??"
GM: "What!? I'm sure it was all in my email..."
Talking things out, and coming to some sort of compromise is the proper course here as expectations have been shifted.
But when a GM makes his game pitch first?
GM: "I want to run a game of D&D in my setting of Acktuallia; which does not have Tieflings, Dragonborn, or filthy Halflings!"
Players: "Sounds cool. We're there!"
Game Night:
GM: "Ok, so let's make some PC's to start your adventures in Acktuallia!"
That Player: "Umm... Hey, I have a really cool idea for a Tiefling PC!'
GM: "Bro, do you remember that I said Acktuallia does not have Tieflings, Dragonborn, or filthy Halflings?"
That Player: "Yeah, I do, Buttttttttt..."
When the setting and restrictions were agreed upon beforehand; There is no compromise to be had, because the Player wanting a 'compromise' has come to the gaming table in Bad Faith.
The time to voice concerns to the GM was when he first made his game pitch. Not when everyone is at the table getting ready to go.
Any discussion that leads to 'That Player' playing a PC of a formerly restricted race is not a 'compromise'; It's just the GM negotiating the terms of their capitulation.
If there were communication issues, then by all means; Talk it out, and try to come to some kind of compromise.
If the GM told you how it was going to be upfront, (You didn't voice any issues you might have), then you show up on game night and try to wrangle some exception..!?
Well, at that point you are: 'That Player'.
And the GM is well within their rights to tell you: "No."
GM: "Let's play D&D!"
Players: "Sounds cool, We're there!"
Game Night:
GM: "Ok, so we're playing D&D, but in my setting of Acktuallia; No Tieflings, Dragonborn, or filthy Halflings!"
Players: "Whoa, Dude! You said that were were going to play D&D! What's with all this Acktuallia stuff, and the race restrictions??"
GM: "What!? I'm sure it was all in my email..."
Talking things out, and coming to some sort of compromise is the proper course here as expectations have been shifted.
But when a GM makes his game pitch first?
GM: "I want to run a game of D&D in my setting of Acktuallia; which does not have Tieflings, Dragonborn, or filthy Halflings!"
Players: "Sounds cool. We're there!"
Game Night:
GM: "Ok, so let's make some PC's to start your adventures in Acktuallia!"
That Player: "Umm... Hey, I have a really cool idea for a Tiefling PC!'
GM: "Bro, do you remember that I said Acktuallia does not have Tieflings, Dragonborn, or filthy Halflings?"
That Player: "Yeah, I do, Buttttttttt..."
When the setting and restrictions were agreed upon beforehand; There is no compromise to be had, because the Player wanting a 'compromise' has come to the gaming table in Bad Faith.
The time to voice concerns to the GM was when he first made his game pitch. Not when everyone is at the table getting ready to go.
Any discussion that leads to 'That Player' playing a PC of a formerly restricted race is not a 'compromise'; It's just the GM negotiating the terms of their capitulation.
If there were communication issues, then by all means; Talk it out, and try to come to some kind of compromise.
If the GM told you how it was going to be upfront, (You didn't voice any issues you might have), then you show up on game night and try to wrangle some exception..!?
Well, at that point you are: 'That Player'.
And the GM is well within their rights to tell you: "No."