D&D (2024) Things You Think Would Improve the Game That We WON'T See

Yeah i do think it would be cleaner to just have minor actions, have a few defaults that are really minor and innocuous (like +5 feet speed or something), and then add to those options when it makes sense.
Bonus action: Run
if you used your Action for Dash and you moved only in straight line over non difficult terrain you can continue to move in a straight line equal to your speed.
This would be very limited version to bonus action Dash usable to close the distance on open terrain but still limiting enough not to step on toes of Bonus action Dash feature.
 

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I'm not going to read through the whole thread, so I apologize if this was already covered ...

But if I was going to make one change to 5e to put into ... 5e24 ...

...and that change was intended to be one that would be broadly popular, and not just one that I wanted (like going back to class & level dependent saving throws, which I loved but would go over like a Wes Anderson film at a Zack Snyder fan convention) ....

.... it would be killing off the bards.

Okay, but if I was going to propose a SECOND idea, it would be this-

Open up more design space for subclasses.

Generally, classes get four levels for subclass features (although some classes might get a little more (Fighter) or less (Bard)). In addition, some classes (such as Warlocks) get a more customization flavor from other customizations (Pact/Patron), while other subclasses get, arguably, less (Wizards and schools).

With all that in mind, if I had my druthers, I would open up more design space by opening up more levels for customization by subclass. Bake in only core features of the class, and have, what, between seven and ten levels of customization available for subclass differentiation.

IMO, this would result in truly differentiated subclasses, and open up a massive design space.
 

Open up more design space for subclasses.

Generally, classes get four levels for subclass features (although some classes might get a little more (Fighter) or less (Bard)). In addition, some classes (such as Warlocks) get a more customization flavor from other customizations (Pact/Patron), while other subclasses get, arguably, less (Wizards and schools).

With all that in mind, if I had my druthers, I would open up more design space by opening up more levels for customization by subclass. Bake in only core features of the class, and have, what, between seven and ten levels of customization available for subclass differentiation.

IMO, this would result in truly differentiated subclasses, and open up a massive design space.
In short; more feats and more feat "slots" over 20 levels.
 



Sounds to me like that would simply dilute actual class flavor and distinctness even further.

I mean, for God's sake, what more could you take away from the poor Fighter?
 


No.

Feats are separate, and provide customization outside of the class/subclass path. In effect, many feats allow you to "borrow" features from completely separate classes.

This would simply allow subclasses to be more differentiated, and more of a choice.
ok, so class exclusive feats.
 


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