Wofano Wotanto
Hero
Yeah, I only got to 3rd level on an index card with that class.Yeah, don't think you'd be doing that with a 13A Fighter.![]()

Now casters, yeah, no point in even trying to cram them into that small a space unless maybe you want to put your spells on separate cards - which might actually be helpful for finding them during play.
There's a reason for that.Many people seem to think there was a lot more there than there was.
You seem to be describing Space Patrol, the earlier edition. I owned the later Star Patrol (the 1980 edition - mine didn't have ships from media IPs that the 1982 version did), which uses a similar engine (if you can even call it that) but has the things I mentioned that Space Patrol is apparently missing. Didn't realize the two rules sets were so divergent, but SP1980 added a small but serviceable starship design, a decent if somewhat overcomplex starship combat system, and by the sound of it more skills, equipment and probably aliens - IIRC there were some taken from books that hadn't been published in 1977. There was also a rather nice (for its era) fold-out starship deck plan map (on par with the ones in Star Frontiers a few years later) and some counters in the box. According to wiki the rulebook jumped from Space Patrol's 32 pages to Star Patrol's 68, so there was certainly a lot more material even beyond the box stuffers.
The starship rules derived from an obscure 1976 wargame called Star Command, which shares the same setting and designer (Michael Scott Kutrick) as 1978's Strike Team Alpha ground combat wargame, and whose signature aliens the Shaanthra felinoids and T'Rana dino-lizardmen, both of whom showed up in Star Patrol. Even the ship artwork in SP1980 looks like the counter art from Star Command - which thrilled me, because the RPG added a bunch of new classes and I'd liked the original wargames quite a bit.
I'm curious, does Space Patrol mention the Shaanthra and T'Rana in it? Or are they a later addition that appeared with Star Patrol?
The starship rules derived from an obscure 1976 wargame called Star Command, which shares the same setting and designer (Michael Scott Kutrick) as 1978's Strike Team Alpha ground combat wargame, and whose signature aliens the Shaanthra felinoids and T'Rana dino-lizardmen, both of whom showed up in Star Patrol. Even the ship artwork in SP1980 looks like the counter art from Star Command - which thrilled me, because the RPG added a bunch of new classes and I'd liked the original wargames quite a bit.
I'm curious, does Space Patrol mention the Shaanthra and T'Rana in it? Or are they a later addition that appeared with Star Patrol?
Agreed, much more playable than Star Patrol, albeit less stuffed with content. It was also a lot more transparently Star Trek-derived. I remember it mostly for the totally-not-Romulans being a culture of religious fanatics happy to martyr themselves in combat, and the PC race that had to shed regularly, becoming invisible until their fur grew back. Odd touch, that.The following year's Starships & Spacemen from FGU was the far superior "Not Traveller" SF game. Easier to read, easier to run, actually has ships, has some very clearly "serial numbers painted over because we didn't get the license" aliens, some PC and 2 NPC-only.

Nice to see it's still going with a second edition, although it sure hasn't gotten less obvious about the Trek influence. I'm not quite nostalgic enough about it to have picked the new version up, though. Have you, and if so how's it look?
Yep. Which is why photocopiers are an endangered species these days.Flatbed Scanner and Printer = photocopier.
I haven't been in an office supply store in twenty years, does Staples still do copy and print work?