Paul Farquhar
Legend
The protagonists in horror are not supposed to be heroes.can they really call themselves "heroes"?
The protagonists in horror are not supposed to be heroes.can they really call themselves "heroes"?
I'm not interested in protagonists at all, because to me RPGs are not all about telling a story. That's incidental. Horror elements in the setting influence the actions of PCs and NPCs alike, leading in all likelihood once the campaign is over to an emergent story with horror elements, but the game was mostly about living in that world as your PC, not making a story about it as a player.The protagonists in horror are not supposed to be heroes.
It's supposed to be personal. That's the nature of horror, and gothic horror in particular. A lot more innocent people die in Star Wars ANH than in any horror movie. It's the protagonists' lives and souls that matter in this genre.
This depends on the horror. They can be heroic, at times. I wouldn’t say they have to be. Plenty are though. To me this is less about heroism and more about moral choices mattering and having a world that at least touched the ground a little. I like that Ravenloft is dreamlike and ethereal. But having people there just be fabrications gives it less weight to meThe protagonists in horror are not supposed to be heroes.
Do you remember where it says this in I6 (not doubting just want to confirm because I don’t remember it being in there: but there are lots of things I don’t remember)In that it first appeared in I6, sure. But CoS is just one of many Ravenloft products published over the years, no more reason to give it any more weight than any other. Apart from VGR perhaps, which as the most recent, is the most current.
Finding out that the innocent people around you that you are trying to protect are not actually people but just soulless construct simulations matters. This can lead to despair about the meaninglessness of it all and nihilism where you care as much about whether they are victims as you would about whether the plants are victims or holograms or illusions are victims. It is doubling down on the artificiality of things and distancing it from a normal human emotional base.What bothers you about that? Do plants have souls? Does it matter?
I think he means that Barovia first appears in I6, not that the soulless stuff first appears in I6.Do you remember where it says this in I6 (not doubting just want to confirm because I don’t remember it being in there: but there are lots of things I don’t remember)
In that it first appeared in I6, sure. But CoS is just one of many Ravenloft products published over the years, no more reason to give it any more weight than any other. Apart from VGR perhaps, which as the most recent, is the most current.
I think he means that Barovia first appears in I6, not that the soulless stuff first appears in I6.
I own but have not yet read a lot of VRGtR.Just a reminder - the people without souls is in CoS, not VGR, no reason to suppose the phenomena is widespread beyond Barovia (unless the DM wants it to be).