M_Natas
Hero
A system similar to this is the Arcane Ascension Series.Assuming the only restrictions were that every humanoid (you can draw your own line on if monstrous humanoids, or any other creatures) get classes, and that class is a real, tangible presence that can be somehow verified, how would you implement such a system?
Part of why I'm asking is that an awful lot of people play in such a manner that class, or at least some classes, are recognized elements in the setting. Even going back to AD&D, that idea never made sense to me, so I'm trying to see how people handle these elements in a diegetic fashion.
Not every humanoid gets a class in this setting, but every humanoid can undergo a judgment in one of the Towers of god (like an ever changing mega dungeon), where at the end of the judgment they get a visible attunement mark that defined their class. So just by looking at the Mark, everybody knows your attunement/class and also roughly your level because the mark changes with your power level. People can get more marks by going into the tower again (so Multiclassing) and every tower gives different attunements.
The judgement is like the easiest quest into one of the towers and further quests are harder, but the rewards (treasure, magic items and more attunements) are bigger.
So in that series you have the classes directly in the setting, but not everybody has a class. I think that is a good middle ground between classes as abstract concepts that don't have equivalents in the setting and everything is a class in this setting.
The main character even builds a Mana Watch that can read hismpower level, to get hard numbers on his abilitites.
It is like a soft LitRPG.
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