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D&D (2024) Here's The New 2024 Player's Handbook Wizard Art

WotC says art is not final.

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I don't recall if they had "age tables" in 2E, but they probably did and it might have changed then.
They did, and they were young as I said. They're not class-based - a Human is 15 + 1d4, an Elf is 100 + 5d6, a Halfling is 20+ 3d4 and so on.

Further, you're just supporting my point that you couldn't actually PLAY an "elderly, frail wizard" in AD&D 1E or 2E or even really 3E (or at least not without negotiating with the DM). So the idea that this was normative is wild. And the claim was that it was normative.

I notice from your chart that MUs are not anywhere near the oldest, either - that's Clerics, by an absolute mile!

Interesting that humans totally do not follow the same pattern where an Elf Cleric is on average 550 at starting time, but an Elf MU a mere stripling of 186, a Human Cleric averages 20, and a Human MU averages 33.
 


Let's not forget the concerns over pandering to a certain demographic when Daggerheart first launched its website...

Or, rather, let's.
Wait what? I missed that! I guess I totally tuned out on all Daggerheart discussion when I heard it was going to be deck-based (which together with being set in a Victorian-era based time period and "weird dice" is one of my top "KILLLL MEEEEEEEE" dealbreakers re: RPGs). Also CR should probably ask the people running the extremely well-SEO'd fan site to stop using so much extremely ugly AI art, because damn.
 

Charlaquin

Goblin Queen (She/Her/Hers)
They did, and they were young as I said. They're not class-based - a Human is 15 + 1d4, an Elf is 100 + 5d6, a Halfling is 20+ 3d4 and so on.

Further, you're just supporting my point that you couldn't actually PLAY an "elderly, frail wizard" in AD&D 1E or 2E or even really 3E (or at least not without negotiating with the DM). So the idea that this was normative is wild. And the claim was that it was normative.
It is kinda how they were normally depicted, though. The wizards shown in the art were the powerful ones you aspired for your character to eventually develop into, The fact that they were old and your character was young was just another part of the late-bloomer fantasy. You start out a youthful apprentice-mage who can only cast one spell a day. The wizards with real power were all wizened sages, implying that attaining such power required patience and dedication. And then the game mechanics allowed your character to be the special prodigy who attained archmastery despite their uncommonly young age.
 



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