Parmandur
Book-Friend, he/him
Yeah, I think that different subclasses of that Sorcerer probably would have been pretty wild.I doubt that would have been the case if they'd completed development on the class.
Yeah, I think that different subclasses of that Sorcerer probably would have been pretty wild.I doubt that would have been the case if they'd completed development on the class.
Sure. I'm just saying that the popularity of the bard is not just because they're different. They are, arguably overpowered in their versatility.Okay? That's genuinely almost nothing like the 3e Bard, which was mostly the "do-nothing" class, as it was a dabbler of all trades, jack of none. Unless you played sillybuggers with the multiclass and PrC systems and cheesed the hell out of Dragonfire Inspiration.
If it has nothing to do with "I'm right and you're wrong," why on earth are you constantly making appeals to popularity?
Live play. Also, I've seen others run numbers on how long a monk lasts against enemies. It rivals the other "tanks." Deflect Attacks is huge for damage mitigation. Being able to Dodge and Attack on the same round is crazy good (Patient Defense). They can't be pinned down if they get into trouble (Step of the Wind). At level 10, they get crazy good. They can move allies and enemies to control the battlefield, by separating enemies from allies and being the only decent target to go after (Step of the Wind), which they are good at mitigating. They can keep themselves going pretty well (Uncanny Metabolism and Heightened Patient Defense). There's still Stunning Strike to shut the enemy down for a round.Will it though? The playtest Monk didn't seem like it could be build as a tank any more than the current 5E Monk can be. Likewise the playtest Barbarian. In fact, the latter seemed to be less capable of as a tank than a 2014 Bear Barb. On what basis do you make these assumptions?
Sorry for not clarifying, I'm referring to older editions that such expectations were set. 5E has broadened roles for classes, and the UA revisions seem to be making that clearer and easier.They never were to begin with.
Thank you for this.Live play.
Nah. That's not true.And you'll notice that pretty much all the hue and cry over "this is bad" is almost never backed up by actual play experience.
No, I'm saying that for older editions, there never were. It was never the case that, as you claimed, "Classes are not reduced to only one role anymore." It's quite a common claim, but it's simply false, and always has been.Sorry for not clarifying, I'm referring to older editions that such expectations were set. 5E has broadened roles for classes, and the UA revisions seem to be making that clearer and easier.
Naw, it is true.Nah. That's not true.
"This is bad" is usually (say, 65% of the time) completely backed up by actual play experience.
Naw, it is true.
Virtually all the theorycrafting is based on someone's very limited experience with their particular group and has then massaged the numbers to "prove" that this should be a problem at everyone's table and then will dig in and absolutely refuse to accept that the problems that they've "identified" through "math" are actually just self-justification and confirmation bias.
The fact that people will 100% argue that other people's actual play experience don't actually matter and then refuse to actually test their own math shows how entrenched the idea that you can simply mathematically model something as complex as an RPG and reduce it down to a couple of simple calculations.
Theorycrafting, like I said, can identify potential problems, but, is not proof of anything other than people's inbuilt, internalized biases..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.