I'm not saying that all their subclasses are perfectly identical. I'm saying that almost all of their subclasses could easily work for either class thematically.WHAT "duplicate or triplicate versions"????
As asked above, what are the Sorcerer bloodlines that correspond to the Warlock pacts? Sure, one or two are similar--but one would expect some similarity. You and Frozen_Heart are telling us that they're 1:1 equivalent. Show it. Prove to me that they actually do match, 1:1, nothing lost.
And if you admit that something is lost, even if you consider it minor, consider how many people won't. That matters. A lot.
No.There are currently 8 sorcerer subclasses and 9 warlock subclasses. If you combine them, you are asking 1 class to cover 17 subclasses with the 8 they'd have.
Previously the writers had to write 17 subclasses , not they can cover the same ground with twelve, leaving them time, if they're so inclined, to cover five more concepts with the same amount of work. Not to mention the saved time for not having to write the additional bas class chassis.Even if 5 overlapped, you'd need 12 subclasses the Sorclocks wouldn't have. And you'd lose somethings the combination.
No. This combined class doesn't need to follow the current warlock subclass structure exactly; aftercall, we are intentionally broadening things so that we can represent more concepts. Daron pact would still have its dragons stuff, though some of it might be take a form of dragon-themed invocations.The Dragonic Bloodline would lose its dragon stuff and the Genie Pact would lose its genie stuff when combined into a generic Elemental subclass
It's not. Spreading things too thin makes both thematics and rules strained, and we end up with things with confused fluff like current warlock and sorcerer and classes whose mechanics are lacklustre as the design space was too crowded like the current sorcerer, or too inflexible like the current warlock.Combining classes is almost always a net loss.
I'd argue that it would allow more options rather than less, as there wouldn't need to be 'duplicates' between them.There are currently 8 sorcerer subclasses and 9 warlock subclasses. If you combine them, you are asking 1 class to cover 17 subclasses with the 8 they'd have.
Even if 5 overlapped, you'd need 12 subclasses the Sorclocks wouldn't have. And you'd lose somethings the combination. The Dragonic Bloodline would lose its dragon stuff and the Genie Pact would lose its genie stuff when combined into a generic Elemental subclass
Combining classes is almost always a net loss.
No.
Previously the writers had to write 17 subclasses , not they can cover the same ground with twelve, leaving them time, if they're so inclined, to cover five more concepts with the same amount of work. Not to mention the saved time for not having to write the additional bas class chassis.
No. This combined class doesn't need to follow the current warlock subclass structure exactly; aftercall, we are intentionally broadening things so that we can represent more concepts. Daron pact would still have its dragons stuff, though some of it might be take a form of dragon-themed invocations.
It's not. Spreading things too thin makes both thematics and rules strained, and we end up with things with confused fluff like current warlock and sorcerer and classes whose mechanics are lacklustre as the design space was too crowded like the current sorcerer, or too inflexible like the current warlock.
We have that, it's called the wizard.And don't even talk about a generic Mage class.
Shadow/Hexblade is a stretch. But we all know with the care WOTC made with sorcerer and warlock, the Sorclocks is never getting 13 subclasses.I'd argue that it would allow more options rather than less, as there wouldn't need to be 'duplicates' between them.
1 - Far Realm (aberrant/old one)
2 - Lawful Plane (clockwork)
3 - Upper Plane (divine/celestial)
4 - Draconic
5 - Lunar
6 - Shadowfell (shadow/hexblade)
7 - Plane of Air (storm)
8 - Chaotic Plane (wild)
9 - Feywild (archfey)
10 - Plane of Water (fathomless)
11 - Lower Plane (fiend)
12 - Genie
13 - Undead/Undying
That's 13 subclasses thematically, which is less than cleric with 14.
Then you are asking others to give up things they genuinely care about because of something that merely mildly annoys you.No, they don't all match and no one said they would. Some however do, and on those case this is less work for the writers, and lets them use the saved resources for covering not yet existing subclass concepts.