No it isn't. If they did have those proficiencies, then they could have swapped for the tool profs like the elves and the dwarves.
That idea was terrible. Of ot was good for you, ok. I hated it.
Again, if you don't see a difference there I can't help you.
Nothing vital there.
You hating it doesn't make it a bad idea. You declaring there is some fundamental difference between swapping a weapon for a tool, instead of a skill for a skill or a tool for tool doesn't make it so.
And who cares if it is vital? Obviously it isn't vital to the functioning of the game, if it was, the game would be dead. That, again, doesn't make it a bad idea.
So, other than "I hate it and don't think it makes sense"... do you have any reasons, like any sort of ways it has done a single bit of harm to the game?
Ok, so your experience is universal? Maybe your type of players are different than mine. I have seen several mountain dwarf fighters, barbarians and paladins...
You are free to not see clearly.
Sure, you've seen them, I haven't. That doesn't make me blind. I can run the numbers on character creation as easily as you can. And I'm not impressed. The absolute best it does is allow a half-feat at level 4 to achieve an 18. That isn't exactly staggering.
Yes. The same thing... Lets count. You start with +2 ASI (lets assume con) . Then you take Heavy armor mastery for +1 Str and take ASI at level 4 for +2 str.
Which indeed is exact the same as mountain dwarf... And you get a skill proficiency on top. And 5 more movement speed.And you did not waste your redundand armor proficiencies and weapon proficiencies. So you got a good deal...
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Oh wait. What is this on the dwarven sheet... Ah a useless feature called darkvision. And poison resistance, and stonecunning. And your speed is never reduced by burden. Nah. Noone needs those features. So the human is ahead.
I never said that the human has all the features of a baseline dwarf. I said they achieved the same 18 strength with heavy armor mastery that you were claiming was so impactful, without wasting any of their features.
Yeah... people...
+1 extra str and armor proficiencies are a single feature. If you swapped it out as a whole against tool proficiencies I'd be totally ok with. Swapping 1 for 1 and keeping the extra strength bonus is just what it is. Munchkin. Just IMHO.
No it isn't. They are on two different lines of text. Just because you link them, because taken seperately one or the other is useless for the character, doesn't mean they are in actuality a single feature.
And I have never seen anyone ask to swap anything out.
And I have seen a lot of people ask to swap things out. People like tweaking and customizing. Kind of shocking you've never once seen someone ask for that.
And of course, the 2024 is superior. But that is expected given 10 years of design. Where the designers noticed that people don't always see the design intend and tend to focus on the negative sides, in this case: wasted proficiencies.
And since I compared them to the goblin redundancy with rogue, the goblin has no ability that balances the loss out. The dwarf has.
And I agree the goblin situation is a problem, and offered a solution.
And while perhaps the designers did have a design intent here... I think the changes came far more with the realization of how they were stuck in old ways of doing things. 10 years of design and they started making improvements incrementally, finding how to better leverage the things people want to see.