Shardstone
Hero
Not ready for release yet!Feel free to share your work
BHH
Not ready for release yet!Feel free to share your work
BHH
I'm pretty happy with Level Up's version of the Journey rules. Seem to fit into the system pretty well.Thanks for this! Very helpful to read for my own designs. I agree with Uncharted Journeys; I really was not happy with how the wilderness travel played out, and in AiME it felt underwhelming too. If the focus is on the journey, I expect it ought to either be an encounter day of 4-8 encounters with a low chance for some positive ones. Instead, it comes out much how your example described.
Level Up's isn't poorly designed, but it isn't to my taste. I have my own procedures and system I use now, but Level Up's is certainly solid!I'm pretty happy with Level Up's version of the Journey rules. Seem to fit into the system pretty well.
This was by far the best comment made in the internet on Sunday.It’s in the name.![]()
For me personally, it's because at this point, I've invested too much in 5E just to toss away one version of 5E for another. So, at most, I look through and cherry pick through stuff and use it according.I have to say, I looooove seeing how many people here are mixing and matching systems from different 5E games. I've long since wanted an OSR but for 5E where there is a culture about hacking your game from the available options to get what's best for your table; however, for a long time, everyone just used core WotC books. I know there are more options now, but regardless of the reason, this is dope.
I think "familiar with" could mean several things here.What do you mean by "familiar with"? I know of the existance of all of these, and have some idea as to the design objectives, but I've only read one.
so in other words, you don’t know eitherI think "familiar with" could mean several things here.
TBH I was doing an Insight Check with disadvantage.so in other words, you don’t know either![]()