Easy enough. You start with at least a couple paragraphs written out of the characters well rounded and detailed personality. You want at least 20 or so personality points that are not only different from the players, but ones the player does not like or disagrees with...and even more so that breaks the character away from "just being the player insert playing the game". A personality with issues, problems, fears, and weaknesses. A personalty the player will not just ignore or toss away when inconvenient or "not cool". A personality that is a challenge for the player to play.
My posts are all positive. Where do you see any crap in "everyone shares power"?
Well, your not doing anything to the player

. But it's not removing the character from the game, just effecting them. An archer with no bow can still go on the adventure.
As pointed out above, I never said "this never ever happens" or anything like that. I said it was rare in a Neo T game, yes. Any individual game can have bits and parts of others.
Also I note your only talking about taking the characters gear away for a short time, and then saying they will get it all back
Also, also, you don't mention what the gear is...is it just like "a pair of sturdy boots" or is it like an archer losing their bow or a wizard losing their spellbook? Because that is what I'm talking about.
Well, ok, that is that one specific game?
But if you have shared power and control...equally...then each player would have veto power. That is how "shared" works.