Although your DM has the rules for handling spell
research, there are some things you should know about how
to proceed. First and foremost, research means that you and
your DM will be working together to expand the game. This
is not a job he does for you! Without your input, nothing hap-
pens. Second, whatever your character researches, it cannot
be more powerful than the spells he is already able to cast.
If it is, you must wait until your character can cast spells of an
equal power. (Thus, as a 1st-level wizard, you cannot
research a spell that is as powerful as a fireball. You must
wait until your character can cast a fireball.) Finally, you will
have to be patient and willing to have your character spend
some money. He won’t create the spell immediately, as
research takes time. It also takes money, so you can expect
your DM to use this opportunity to relieve your character of
some of that excess cash. But, after all, how better for a spell-
caster to spend his money?
Knowing these things, you should first write up a descrip-
tion of the spell you want to create. Be sure to include infor-
mation on components, saving throws, range, duration, and
all the other entries you find in the normal spell listings. When
you give your DM the written description, tell him what you
want the spell to do. (Sometimes what you write isn’t really
what you mean, and talking to your DM is a good way to
prevent confusion.) After this, he will either accept or reject
your spell. This is his choice and not all DMs will have the
same answer. Don’t kick and complain; find out what changes
are needed to make the spell acceptable. You can probably
iron out the differences.
Once all these things are done, your character can research
the spell. Be ready for this to take some time. Eventually he
will succeed, although the spell may not do quite what he
expected. Your DM may revise the spell, perhaps reducing the
area of effect or damage inflicted. Finally, all you have to do is
name your spell. This should be something suitably pomp-
ous, such as “Delsenora’s Malevolent Steamroller.” After all,
you want something to impress the locals!