It actually has a fairly awesome short adventure arc in it. I ran the Neverwinter jailbreak/heist episode as a stand-alone a year or two ago.
I have a feeling that plenty of tables are going to play Vecna out of the box without running into significant problems. What renders an adventure "unuseable," in your opinion?
I think spoilers are fine on this thread. Maybe give a warning at the start of the post, just for courtesy. (PS: I know someone who is involved with playtesting, and that person has said that the playtesters' feedback doesn't always lead to changes in the adventures.)
And we used to get free adventures in Dragon+. I actually miss that magazine. I know it wasn't Dragon and Dungeon, but I still looked forward to it.
I think the day and age for cheap physical booklets to turn any kind of profit at all has passed. PDFs are where it's at now. Even the hardbacks are being pushed as "cherished collectibles" in D&D 2024.
Is there a thread somewhere compiling a list of these "hidden" adventures? If not, someone should start one.