TwiceBorn2
Adventurer
The history of Arn in D&D...Arn(eson). Oh! I didnt catch that. That is awesome! So Blackmoor is there!
The history of Arn in D&D...Arn(eson). Oh! I didnt catch that. That is awesome! So Blackmoor is there!
I completely agree. It's a great map.I know that's not the Darlene map and nothing will ever be my first true love of fantasy maps.
But GODDAMN that's a pretty map. Mr. Schley absolutely knocked that out of the park.
It does trigger my OCD though from bit to bit. You cannot have two rivers exiting a single lake to go to the sea, like we have with Nyr Dyv. You have a river heading past Greyhawk, and then another heading through the Celadon forest. It's so incredibly nit picky and I'm ashamed of myself. It's just one of those things that I notice on maps now when the watersheds aren't quite right.I completely agree. It's a great map.
That might be intentional, as the Nyr Dyv is breaking the rules of physics through magic in story, IIRC.It does trigger my OCD though from bit to bit. You cannot have two rivers exiting a single lake to go to the sea, like we have with Nyr Dyv. You have a river heading past Greyhawk, and then another heading through the Celadon forest. It's so incredibly nit picky and I'm ashamed of myself. It's just one of those things that I notice on maps now when the watersheds aren't quite right.
You can.It does trigger my OCD though from bit to bit. You cannot have two rivers exiting a single lake to go to the sea, like we have with Nyr Dyv.
Sorry, I misspoke. It is extremely rare to have a lake that drains into two of the SAME basins - after all Sea of Gearnat and Wooly Bay are not separate water bodies.
That would do it.My recollection from, I think the City of Greyhawk boxed set, the Selintan’s connection to Nyr Dyv’s Midbay is artificial. Something like a gnome clan was hired to excavate a barge link through the Cairn Hills so that Greyhawk could prosper as a participant on the great continental river barge system centered on the Nyr Dyv. I may be misremembering, but that’s what recalled.
Interesting if modern sensitivities were their reason for renaming the "Barbarian" regions, when the updated core rules still contain a "Barbarian" class. Maybe they just prefer naming locations on the map for nations rather than groups of people? (Might also explain the Scarlet Brotherhood rename as well.)The Barbarians / Nomads / Rovers given more appropriate names.
Quite possibly... but Wizards really has it in for Bandits!Interesting if modern sensitivities were their reason for renaming the "Barbarian" regions, when the updated core rules still contain a "Barbarian" class. Maybe they just prefer naming locations on the map for nations rather than groups of people? (Might also explain the Scarlet Brotherhood rename as well.)