D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

I really feel that E6 identified and solved the issues that I had with 3E.
What’s E6?

Seems like the solution to “high level 3e is too high powered” is stop at the highest level you’re comfortable with. For me, that’s somewhere a bit above “name level” (~9th) in AD&D 1e terms.

As for everyone seems to want to only play 5e, there are many dissenters playing other things, but yeah, it seems that way. “I like D&D but not 5e” doesn’t have much visibility.
 
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What’s E6?

Seems like the solution to “high level 3e is too high powered” is stop at the highest level you’re comfortable with. That’s somewhere a bit above “name level” (~9th) in AD&D 1e terms.

As for everyone seems to want to only play 5e, there are many dissenters playing other things, but yeah, it seems that way. “I like D&D but not 5e” doesn’t have much visibility.
Epic 6. You stop leveling at 6th but can still gain boons, feats, spells, etc based on play.
 

I'm not super familiar with 4e or 5e, but from what I've seen of them, they appear to be even more whimsical and magical at all levels of play.
Unlimited cantrips is annoying and breaks the feel for me. Seems like the trend is to make PC’s more powerful as a marketing tactic.

As for finding a game, I started up with a group of mostly non-gamers, so they didn't have any other frame of reference other than what I told them this game was going to be like anyway.

Hmm, I resemble that in the 3.5e campaigns I DM. If by non-gamers, you mean non-RPG players.

Campaign #1
Players who’ve played 5e and decided they prefer 3.5e: 3
Players who’ve only played AD&D decades ago before I recruited them: 2
Players who have not played D&D except in this campaign: 3

Campaign #2
Players who’ve played 5e and decided they prefer 3.5e: 1
Players who’ve only played AD&D decades ago before I recruited them: 1
Players who have not played D&D except in this campaign: 5

Two players in Campaign #1 and one in campaign #2 work in the computer gaming industry, but 1 had never tried D&D. Gotta recruit among the ready to be converted!
 

Epic 6. You stop leveling at 6th but can still gain boons, feats, spells, etc based on play.
Thanks so much for explaining. I just discovered this thread. Seems like what I have been informally doing, by just limiting levels, but with a design that doesn’t just stop. E9 might work for me.

 

Not the OP. But I'm curious! I have the Monolith Conan boardgame but I never got the Modiphius Conan TTRPG. I've heard good reviews online.

Have you played/run it? What did you think?
It’s been an age (undreamed of), since I last played it. They did a great job with the lore/history of the Hyborian Age. Theres some good crunchiness to it, but I never felt like the game dragged on. A lot of the mechanics allow for some great story telling through play (Doom dice). The overall vibe of the game is just spot on. And there’s a ton of supplemental content. 10/10 would recommend.
 


We've played an E10 and E12 variant, both worked very well. PCs are powerful enough to handle the iconic big baddies (vampire, behholder, even lich with some help), but never gain so much power that such baddies become complete cakewalks.
I've soft-capped my D&D games to 9th-10th level since late 3E. Looking back nowadays, I see now why AD&D only listed to 10th level in the main progression charts and B/X stopped with 15th level. Past 9th level was really just there to flesh out what the NPCs could do and wasn't really ever meant for the PCs to get their hands on.
 

Basically, I'm grumpy and don't want to have to learn a whole new system just because it seems like the WotC designers think fantasy X-Men is "kewl."
Fantasy X-Men are the best X-Men.
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In the days before 4e was accused of being "World of Warcraft," 3e was accused of just being the other popular computer game around that time: "Diablo 2." And it was accused of such for the reason above. Ironically enough, the creators of Diablo 1 and 2 made the game based on how they had played D&D.
As I recall, the main thing 3e actually owed to Diablo was the magic weapon/armor system where you could add various properties to weapons/armor instead of just giving them more plusses.
 

Unlimited cantrips is annoying and breaks the feel for me. Seems like the trend is to make PC’s more powerful as a marketing tactic.
If it was a marketing tactic, they would have featured that in the marketing material.

Unlimited cantrips is a response to 3E wizards having to tote around a crossbow to remain relevant in combat-heavy "back to the dungeon" games, which is not what most players were thinking of when they chose the wizard class.

Unlimited cantrips were supposed to be worse than spells that expended resources but have more of a magical feel than "well, I've got a bunch of darts," which only seems cool to Brits and Ted Lasso.

That doesn't mean you personally have to like the resulting tone, but unlimited cantrips was a response to a real request from a large portion of the player base.
 
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My top recommendations based on the OP would be 3rd ed with the Epic 6 variant, or to keep poking through the OSR for more options, and be ready to house-rule a little. Which is what a lot of us wind up doing.

@JohnSnow you said you like roll to cast, right? Have you looked at Low Fantasy Gaming, from Pickpocket Press? They have a free edition on their website. It seems like it checks off most or all of the boxes you've described. It's built off a quasi-3E chassis with lower magic and roll to cast.

From what I've read of it, I think Worlds Without Number might also suit you, but I have less personal experience with it.

Me too. Sounds like we have similar tastes

The solution that works for me is:
  • 3.5e
  • Core rules. PHB, DMG, and monster books. Anything else needs DM approval.
  • A house rule is a Ranger variant without spellcasting and with favored terrain (from PF1) rather than favored enemy
  • Greyhawk setting, which defaults to lower magic and lower levels than Forgotten Realms
  • Mostly 1e & BECMI adventures, or others with that feel, including Raging Swan Press, Goodman Games Original Adventures Reincarnated, Paizo, and even Harn and Ice MERP. Oh yeah - I use “Song of Ice & Fire” rpg too. Surely JohnSnow uses it?
  • Ignore wealth by level.
  • Stop at “mid” levels. My 6-8th level group is talking about retiring the PC’s to start over. My 6-10th level group thinks of themselves as high level.


Ryan Dancey described it as having 4 divisions: gritty fantasy, heroic fantasy, wuxia, and superheroes, and I found that to be eminently true, and even largely had been true in Advanced D&D. Problem was, those should be FOUR DISTINCTLY DIFFERENT GAMES, not one game that always does them all. 3E got worse and worse for me as PC levels got higher, and after running just one campaign up to 20th level and then being given the travesty of 4E as the Next Big Thing in D&D, I gave up on 3E. I went back to 1E, but later found the E6 approach to 3E. It intentionally limits itself to that first division of Gritty Fantasy and just barely crosses into Heroic Fantasy, but ABSOLUTELY AVOIDS the crap of D&D becoming Wuxia and Superheroes. I really feel that E6 identified and solved the issues that I had with 3E.
To be fair to WotC, I think they were responding to the market. D&D has always had the issue that it seems like a vanishingly small minority of players actually want to transition to domain-level play at high level, and centering the campaign on politics and war. Most want to keep adventuring.

I agree that limiting our games to lower levels or imposing drastically-slowed advancement a la Epic 6 is normally the necessary approach for players who want to keep their D&D from becoming super-heroic (which it officially was at 8th level, in OD&D and in AD&D, per Gary. ;) ) Two of the games I've had the most interest in, in recent years, cap advancement at 9th or 10th level (5 Torches Deep and The Nightmares Underneath).

That problem was overwhelmingly the higher level magic. It was just TOO MUCH. The vibe I wanted from D&D was at best the Heroic Fantasy, and the higher that spells and general magic got, the more that D&D FELL APART and became something I didn't want. And 1E/2E D&D suffered the same problems, just to a slightly lesser degree. I don't think it was anything like deliberate sabotage, but 3E designers failed to see that it WAS a problem in 1E/2E that should have been reduced/eliminated, and then just went and made it worse instead.

I blame WotC. They want to have only ONE SIZE FITS ALL - the one size that they want to sell. But I don't fit that anymore. My size is 1E, or maybe 2E, or 3E following E6 guidelines, but WotC doesn't want me or anyone else to have anything like that. They want to sell me 5E, but I don't FIT 5E's Unitard. I wear it if I have to, but it's not comfortable. Yet everybody else seems to like Unitard Gaming. When I ask if anyone wants to try on another size, or designer, their closets only seem to be WotC Unitards. The percentage of NON-5E ongoing gaming out there is insignificant compared to 5E.

Things will change, for better or worse (eventually), but what it means right now is that I don't have a game that fits ME.
It's challenging. I can enjoy the higher-power games at times, but my tastes are generally a bit more aligned with yours. Thankfully we do have a wealth of options nowadays, both in the plethora of D&D variants and in our ability to house rule them.
 
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