Cutting Room Floor

How many ideas for divine, etc. abilities, portfolios, and epic material were abandoned, if any? I'm referring to Krusty's stuff as well as personal campaign settings.

I know I'm personally tinkering with new concepts all the time. Might even post a few of my darker more morbid ideas. I love the necro stuff.

I've seen very little druid/nature related stuff, aside from wild shape related items. Did anyone have any ideas for druids?
 

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I once thought about trying to sketch out something about wildshaping into a planet, but ran into questions of practicality. Other than the coolness factor of being an Ego or biological Unicron, I couldn't come up with an idea for why a character would want to do that, let alone the benefit(s) under the game rules.
 

I once thought about trying to sketch out something about wildshaping into a planet, but ran into questions of practicality. Other than the coolness factor of being an Ego or biological Unicron, I couldn't come up with an idea for why a character would want to do that, let alone the benefit(s) under the game rules.
Divine Immensity + polymorph, etc. or the psionic ability metamorposis might allow this. Just morph into a genius loci or tiny planet and increase your size from there.

As for why...maybe they want to act as a home for lesser lifeforms...maybe because drifting in space and gathering knowledge is fun for them? So many possibilities.

I could easily see a sleeping dragon doing this just to blend in and avoid being pestered.
 
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On a slightly different topic that's still related to the cutting room floor, I've had to throw out and replace good chunks of my campaign multiverse that I've shared a little bit of here, as priorities have changed on the tone and style of the setting, For example, the first rough drafts of my setting involved a much more traditional fantasy background for Epic Mortals, and a greater focus on upscaled planar adventures, and a generally smaller cosmology. Now, the setting is designed in a way that pretty much any system or ruleset can be run in it, where the default low-level universe (i.e. Sidereal and lower tiers, within a Demiurge) is a semi-post-apocalyptic setting, where resurgent Epic Mortal Empires are beginning to reclaim their lost glory, with both extremely high tech and epic-level magic.
 

I have a ton of old notes. I published some of the more complete stuff earlier this year, but there is a lot of it just on the "notes" level - like ideas for the anti-dimensional dragons U_K hinted at on the forums years and years ago, with weird aging patterns...
Anti-Entropy = circular aging (Wyrmling up to Great Wyrm, then back down to Wyrmling, etc.) These would basically be a "closed timelike curve", thus anti-entropy since there is no "arrow of time"
Anti-Fate = ages randomly (changes age category every 1000 years; roll 1d12 to determine the new age category)
Anti-Time = ages backwards (hatches at Great Wyrm, ages to Wyrmling)
Anti-Matter = does not 'age' with passing time, but grows in age category by consuming elementals, similarly to gaining Power Points by destroying outsiders
Anti-Spirit = does not 'age' with passing time, but grows in age category by consuming outsiders



If anyone is interested I can probably dig up a lot more.
 

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