D&D (2024) D&D species article


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Does your game fancy giant spiders? If yes, you already have thrown versimilitude to the wind.
There are always magical explanations for stuff like that. You use them when obvious stuff like ridiculously huge spiders show up. Also dragons.

Feel free to try again. Verisimilitude doesn't mean everything is just like the real world. It means there are reasons for everything and those reasons are consistent.
 


Ability score adjustments for species aren't good. Ability scores don't enough unless they are vastly different.

A 18 Str Orc and a 14 Str Halfling don't really have that much of a different in actual strength. It only affects classes IE fun.

Instead every race should have traits that modify their formula and stats.

  • STRENGTH
    • Powerful Build
  • DEXTERITY
    • Naturally Stealthy
    • Nimble
    • Nimble Escape
  • CONSTITUTION
    • Relentless
    • Resilience
    • Toughness
  • INTELLIGENCE
    • Cunning
    • Extra Skill
  • WISDOM
    • Keen Senses
  • CHARISMA
    • ????
Yeah, these sorts of traits are exactly the kind of things that ought to be used to differentiate the strengths of various species IMO.
 


It's just like @EzekielRaiden said.

It's the Trilemma

Normally it's Fast, Good, Cheap, Pick 2.

For D&D and most TTRPGs it's

Broad, Reliable, Simple, Pick 2.

If you want a halfling and a orc to exist in the same game and make sense you're going to have to increase the complexity or unreliability of the game.

2014 5e was just a bit below the sweet spot.

Orcs had double carrying capacity.
Halflings and Gnomes could not wield two handed weapons.

Just adding a little squirt more of more penalty and corresponding bonus to balance it out like an AC bonus Would have put it in the perfect spot.

But Wizards went the opposite direction
 


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