CreamCloud0
Hero
i do not consider bumping pure stat scores to be the optimal solution to this issue, especially as for most of the other stats they represent multiple skills, just because a species is adept at say, stealth, it doesn't mean they would have high iniative or be good at sleight of hand, the scores themselves affect too many things for them to be the chosen method of modifying a species strengths.You fix it by giving it a strength bonus!!![]()
i do not see stat scores as an absolute scale of capability that everyone is measured equally on, a 20 STR halfling is not equally as strong as the 20 STR goliath but they are both 'as strong as it is possible for one of their species to become'Not really. Because he will outdo the strongest halfling and also not outdo the strongest halfling.
I solved the bolded part in my game by simply allowing scores to go to a max of 20+racial modifiers. So a Goliath will get to 22, a number a halfling will never reach.