Then why are you against Powerful Build.Nope. Never said that.
Stats the who discussion. Goliaths and possibly Orc get Powerful Build to represent their much higher ability to lift than Human and Halflings.
Then why are you against Powerful Build.Nope. Never said that.
So get rid of the strength score and use only traits?my solution is to replace it with better developed traits
Objectively wrong as evidenced in this thread by me saying multiple times that both ways are fine together.no i'm not, you're just fixated on pure stats being the only answer
No. Stealth does not equate to dex. All dex is stealth does not mean that all stealth is dex. The same goes for sleight of hand, deception, etc. Stats add to skills, but skills don't necessarily add to stats.your stealth bonus is derived in part from your dex modifier, so yes, stealth does equate to dex, enough for it to matter, but you missed the actual point i was making, that if you only use stat modifications it's impossible to separate individual skills capabilities from their parent stat, you can't have a very large conspicuous species that is nonetheless very good at subtle sleight of hand, someone skilled at deception but who otherwise is very uncharismatic.
I'm not and never have been. I'm against it being the only way to model the race as stronger. A powerful build, unlike stealth, does mean a higher strength score.Then why are you against Powerful Build.
no, stop using the strength score as the direct way to make strong species strong.So get rid of the strength score and use only traits?
exactly my point, if modifying the scores is the only way you modify a species strength you'll loose the ability to put nuance into their strengths, and a species will end up strong at a whole grab-bag of only tangentially related skills because you're insisting on only modifying things through the root score.No. Stealth does not equate to dex. All dex is stealth does not mean that all stealth is dex. The same goes for sleight of hand, deception, etc. Stats add to skills, but skills don't necessarily add to stats.
Then you aren't fixing anything. You're just shifting the problem around a bit.no, stop using the strength score as the direct way to make strong species strong.
I have never said it was the only way to modify a race's strength. Only that you have to modify it AND the other way at the same time or strength is contradicting itself in that race.exactly my point, if modifying the scores is the only way you modify a species strength you'll loose the ability to put nuance into their strengths, and a species will end up strong at a whole grab-bag of only tangentially related skills because you're insisting on only modifying things through the root score.
I'd be fine with removing number two.You aren't looking at the whole picture.
What you are saying is
- "Goliaths should be WAY stronger than Halflings"
- "Goliath Bonus to Strength should be +2. Halfling penalty to Strength should be -2."
- "Goliath should use the same carrying capacity formula as a Halfling"
You cannot have all three.
There is no way to make the difference between a 16 strength Halfling fighter and 20 strength Goliath fighter be a Massive difference while both using the same formula for calculating attack rolls and carrying capacity.
It is impossible.
You must accept removing one of the 3 statements.
Can you provide an example of a better-developed trait for Strength?my solution is to replace it with better developed traits
no i'm not, you're just fixated on pure stats being the only answer
your stealth bonus is derived in part from your dex modifier, so yes, stealth does equate to dex, enough for it to matter, but you missed the actual point i was making, that if you only use stat modifications it's impossible to separate individual skills capabilities from their parent stat, you can't have a very large conspicuous species that is nonetheless very good at subtle sleight of hand, someone skilled at deception but who otherwise is very uncharismatic.
Your are missing my point. You can have the same strength score and that strength can be applied differently."Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force."
That's what it means to a dinosaur.
The game doesn't get that detailed. If the race is stronger, then it gets a strength bonus. Who cares why the horse, cow or chimpanzee are stronger than a human. They are, so they get a strength stat bonus that humans don't get.
If you are declaring a race like Goliaths to be stronger than other races, it has to be modeled in the stat as well.
Are you also advocating a name change for the stat currently referred to as Strength? Because if not, this is going to be confusing and counter-intuitive.no, stop using the strength score as the direct way to make strong species strong.
exactly my point, if modifying the scores is the only way you modify a species strength you'll loose the ability to put nuance into their strengths, and a species will end up strong at a whole grab-bag of only tangentially related skills because you're insisting on only modifying things through the root score.
Weightlifting is a reallife skill. A character should be able to have "Weight Training" as a skill proficiency. Lifting extreme weights is an ability check that the skill adds proficiency to, and the Strength adds an ability bonus to. Meanwhile, a character that is significantly larger will additionally have a significantly higher carrying capacity.Are you also advocating a name change for the stat currently referred to as Strength? Because if not, this is going to be confusing and counter-intuitive.