The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
The thing is, to do everything a dragon could do makes for a huge and unwieldy statblock. I know, I have made many, many, many dragon statblocks and tried many different things. It is a fight between what it should/could do and what is more iconic or interesting. It is a tough balance.Besides blowing back your enemies with a wing buffet, you could have an ability to push a missile off course as a parry-like reaction, possibly include a rend with a grapple for its bite on a crit or +5 over the mark, a missed claw attack would require forced movement to successfully dodge... and so much more. Anyways it is what it is.
It is a CR issue. If the dragon used its breath weapon 2x (which bloodied recharge would do), then the CR would jump quite a bit.Since the word "bloodied" supposedly re-appears in this edition, I had high hopes that we'd see the feature return that breath weapons recharge when the dragon becomes bloodied. That was one of the simplest but coolest rules in 4e and I wanted to see it back. Too bad. Easy enough to house rule, though.
EDIT: confirmed that bloodied is an official term in the new PHB. Makes this even more of a shame.
Interesting idea!for fight against big-ass dragons, I usually add Wings and Tail as their own statblocks with their own HP pool and action allotment (obviously tail has a speed of 0 and wings move the ''main body'' as part of their move). So players can target those parts to remove some attack power to the dragon.
My most recent Tiamat has a stat block for each head, one for the body, and one for the wings and tail. She is very fearsome!Interesting idea!
Its true, but on the other hand it would be a lot more consistent to the CR math to have a dragon with a breath, and then a 2nd breath on bloodied rather than the die roll we get now.It is a CR issue. If the dragon used its breath weapon 2x (which bloodied recharge would do), then the CR would jump quite a bit.
It is definitely a thematic improvement, just not much of an improvement in damage or defense, but that wasn't going to change much as they said they were maintaining the existing CR.Bot times I've used dragons in 5e, they've been disappointing. Can't do damage, can't debuff, die fast. And this whilst the encounter CR being way above the party level. I'm not sure this improves things that much. I like making the legendary actions into reactions, but I don't like merging all physical attacks into one attack profile. And DPR still seems low to me.