Scott Christian
Hero
I think common sense can prevail here. Anyone who has played or watched play understands how skills work. And, like in 2014, the DM is the arbiter of when and which skills (and which ability bonus) are used. This is not that difficult to play one session and have an understanding that when your character wants to understand the religious symbols on the wall, they roll a religion check.If we want them to just focus on doing things and not burden them with rules, that would be good, wouldn't it? Skills are in the same class as spells. You need to know how skills work just as much as you do spells.
That said, there should be some basic definitions such as athletics are feats of strength such as... and then an example is given. But any more than that isn't needed.
Note: This is not saying there aren't problems with the way skills are implemented. It is saying that there is no need for a deep understanding of the mechanics behind the skills for a player making their first character. A brief explanation will do.