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D&D (2024) I just got a 2024 PHB From Gen Con. AMA!

Agreed. These grapple rules seem needlessly convoluted. On a related note:

@DavyGreenwind What's the wording for the goliath's Powerful Build feature?
Advantage on any saving throw you make to end the grappled condition. To me, this is probably a straight-up error in the Goliath entry. Ending the grappled condition is a check, not a saving throw, in the new rule (which is good for folks with proficiency in athletics or acrobatics). I don't believe that there will be monster stat blacks where you can escape the monster's grapple with a saving throw either. In the appendix, both the Giant Crab and the Constrictor snake grapple, and all it gives is the "escape DC."
 

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Advantage on any saving throw you make to end the grappled condition. To me, this is probably a straight-up error in the Goliath entry. Ending the grappled condition is a check, not a saving throw, in the new rule (which is good for folks with proficiency in athletics or acrobatics). I don't believe that there will be monster stat blacks where you can escape the monster's grapple with a saving throw either. In the appendix, both the Giant Crab and the Constrictor snake grapple, and all it gives is the "escape DC."
Interesting that the escape DC is not in the Condition itself.
 

Currently DMing Shadow of the Dragon Queen and the majority of the party (all but the wizards) took Mobile as their first level feat.
That works too.
Not a big deal. I was just thinking that a more OSR leaning campaign (no feats, gritty realism, slow healing, variant encumbrance) won't be viable anymore.
Best rule for that, IMO
Is to make short rests 8 hours, and long rests a week in town.

Possibly limited cantrips too.
 



The general idea is Saving Throws are to avoid something being done to you. Skill checks are to do something actively.

So to avoid being grappled, it’s a save. To try and break the grapple, it’s a check. Once framed that way it makes sense and isn’t confusing at all.

No, it absolutely is confusing as well as inelegant design. We (hopefully) do not switch which bonus to use to resist spells between when it is cast and on subsequent rounds when you try to shake off the effect. It is way more consistent and easier to remember if it is the same roll all the time. Hell, it is obviously so confusing, that the designers themselves were confused by it like the Goliath rules show!
 

No, it absolutely is confusing as well as inelegant design. We (hopefully) do not switch which bonus to use to resist spells between when it is cast and on subsequent rounds when you try to shake off the effect. It is way more consistent and easier to remember if it is the same roll all the time. Hell, it is obviously so confusing, that the designers themselves were confused by it like the Goliath rules show!
You mean like 2014 Entangle?
 


Yes! It literally came up in our last game and we all were "WTF is this crap?" I allowed them to use save for subsequent rolls too.
So are you making them roll a save as an action? Because that's the reason for the difference. I get that you don't like it, but I can easily understand why they chose to do it as they did. The entangle (now grapple) comes at you, and you get to roll a save. You fail. Now it's your turn and you need to fight your way out. That's an ability check.

You're free not to like it, but I'm not sure why you think that it doesn't make sense.
 


Into the Woods

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