D&D (2024) New stealth rules.


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Just re-write a bit.

"If your turn ends with no cover or no concealment other than that granted by the invisible condition, you lose the invisibility condition."
Would that still count if your rogue/stealth person was standing next to some kind of concealment? Is it assumed that the concealment still counts unless the guard manages to succeed on an Search action or if the passive Perception was high enough to be the Stealth DC number rolled by the Rogue/stealth person?
 


Here's a thought for a simple fix.

While hidden, using movement will end the invisible condition at the end of your turn.

So you can hide, then move and attack an enemy or run down the hall to escape them (ie dash action), and keep the invisible condition through that turn, but the invisible condition ends either way.
 

I don’t understand what you’re being explicit about. You said you think walking down an empty hall without cover shouldn’t break stealth, but a person in an empty hall wouldn’t lack cover. So even if the stealth rules said that you stop being hidden the instant you aren’t behind cover… walking down an empty hall wouldn’t cause you to stop being hidden. Because if the hall is empty, you have total cover from everything.

We are in agreement about the end results. That is fine for me.
 

In the 2014 rules that's true, but it's unclear in the 2024 rules whether taking the Hide action provides any benefit to moving quietly. Some posters have been inferring such a benefit exists from the requirement to stay quiet in order to avoid losing the Invisible condition (and there's additional support for that inference in the blurb in the skills section) but it's not explicit. And it would be more than a little circular if the requirement to stay quiet in order to maintain the benefits of the Hide action was intended to be met by successfully taking the Hide action.

The Stealth skill specifically includes moving silently in the description of the skill, and not moving silently makes absolutely no sense the the context of the rest of the situation. There is zero reason to turn this into two stealth checks, one to hide and one to move silently. That is nonsense.
 

Here's a thought for a simple fix.

While hidden, using movement will end the invisible condition at the end of your turn.

So you can hide, then move and attack an enemy or run down the hall to escape them (ie dash action), and keep the invisible condition through that turn, but the invisible condition ends either way.

This doesn't fix anything. It just forces the character to re-roll stealth every six seconds while moving down an empty hallways, because they "used movement" even though nothing else changed.

Forcing players to continuously re-roll their stealth checks just forces them to eventually fail, and is bad design.
 

We are in agreement about the end results. That is fine for me.
But what was your actual point? You were trying to argue against a stealth rule where ending your turn outside of cover breaks stealth, I think? Such a rule would not prevent the scenario you described, where a character sneaks down an empty hall and doesn't stop being hidden, so I don't understand the argument you were trying to make.
 

Would that still count if your rogue/stealth person was standing next to some kind of concealment? Is it assumed that the concealment still counts unless the guard manages to succeed on an Search action or if the passive Perception was high enough to be the Stealth DC number rolled by the Rogue/stealth person?
It means that if you don't end your turn fully behind something and out of sight(cover) or with concealment(darkness, light bushes, etc.), you automatically lose the invisible condition and are seen. How I would run it is that even if you do end your turn with one of those, you would still be subject to the perception check while not concealed or covered. And of course you can be seen even with concealment with a successful perception check.
 


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