That's not true either. I have two games that are both in-person and remote. In one of them we have one player who plays remote. We play as though it's fully in person except we share a camera of what's going on if there is a map and we do voice through Discord. It works fine for him.Disagree.
The dichotomy is between the game being an in-person social experience and a remote much-less-social experience. You can't do both at once, if for no other reason than that "in-person" and "remote" can't happen at the same time.
And any attempt to turn the former into the latter should IMO be met with the sternest possible resistance. We're becoming less and less well-socialized as a society as it is, which is bad in every way. No need to encourage the trend.
In another we have seven of us – six players and a GM (me). My wife and I are in the same room and one of the other couples is in the same room. We use mostly remote tools -- pretty much just Discord for that game. The players use DDB for their characters but I use a notepad app to manage initiative and track the abstract map. I use physical books and roll my real-life dice in this game. Some players do the same. Others use DDB. I'll share screenshots of a map with my players through Discord. One of my players is blind so we don't use a VTT. If I did, it would probably be Owlbear Rodeo.
So those are two hybrid examples. I think lots of different groups have lots of different ways they play without a super-clean break into just digital and just physical.